The Outer Worlds 2 Has Been Developed With Help From Halo Devs
Later this year The Outer Worlds 2 will take players to a distant colony world called Arcadi, where they can shoot their way out of trouble with a new assortment of weapons. According to the game's director, Brandon Adler, Obsidian Entertainment knew the sequel needed to be a significant improvement over The Outer Worlds. To achieve that goal, the team turned to the developers of Halo for advice."We ... talked to the Halo folks," Adler tells The Guardian. "They gave us a huge list of stuff and said, 'You guys should target this… you should add that to your weapon configurations.'" Adler also says that Obsidian "did a full breakdown on Destiny, because we love how that [gunplay] felt.'"Adler notes that the sequel doesn't have loading screens before entering buildings like its predecessor, and the weapons have been revamped with fresh options and customizable features.Continue Reading at GameSpot

Later this year The Outer Worlds 2 will take players to a distant colony world called Arcadi, where they can shoot their way out of trouble with a new assortment of weapons. According to the game's director, Brandon Adler, Obsidian Entertainment knew the sequel needed to be a significant improvement over The Outer Worlds. To achieve that goal, the team turned to the developers of Halo for advice.
"We ... talked to the Halo folks," Adler tells The Guardian. "They gave us a huge list of stuff and said, 'You guys should target this… you should add that to your weapon configurations.'" Adler also says that Obsidian "did a full breakdown on Destiny, because we love how that [gunplay] felt.'"
Adler notes that the sequel doesn't have loading screens before entering buildings like its predecessor, and the weapons have been revamped with fresh options and customizable features.Continue Reading at GameSpot