Weekly Dev Log #2: Sound, Effects & Debugging Adventures — Junior Programmer Pathway

Hey folks, Welcome back to my second weekly dev log where I document what I’ve been learning and building on my journey into game development. I’ve been making my way through Unity Learn’s Junior Programmer Pathway, and this week I wrapped up Chapter 3: Sound and Effects. It was a really fun chapter that helped me understand how much sound and visual feedback can enhance the feel of a game — even a simple one. Project 1: Endless Side-Scrolling Runner The first task was to build a fast-paced endless runner. The player has to jump over obstacles while the world scrolls by. Here’s what I tackled in this project: Built a looping background to create a seamless side-scrolling effect Added animations for running, jumping, and falling Integrated particle effects for jumps and collisions Implemented background music and sound effects for player actions It was surprisingly satisfying to see how these elements made the game feel more alive. Even with basic placeholder assets, just adding a few effects and sounds made the game way more engaging.

May 11, 2025 - 22:19
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Weekly Dev Log #2: Sound, Effects & Debugging Adventures — Junior Programmer Pathway

Hey folks,

Welcome back to my second weekly dev log where I document what I’ve been learning and building on my journey into game development.

I’ve been making my way through Unity Learn’s Junior Programmer Pathway, and this week I wrapped up Chapter 3: Sound and Effects. It was a really fun chapter that helped me understand how much sound and visual feedback can enhance the feel of a game — even a simple one.

Project 1: Endless Side-Scrolling Runner

The first task was to build a fast-paced endless runner. The player has to jump over obstacles while the world scrolls by. Here’s what I tackled in this project:

  • Built a looping background to create a seamless side-scrolling effect
  • Added animations for running, jumping, and falling
  • Integrated particle effects for jumps and collisions
  • Implemented background music and sound effects for player actions

It was surprisingly satisfying to see how these elements made the game feel more alive. Even with basic placeholder assets, just adding a few effects and sounds made the game way more engaging.