Here's Why HDR Might Look Worse On Your Switch 2

The Switch 2 is Nintendo's first console to support HDR, but the implementation of the feature leaves much to be desired. Here is a look at why games on the Switch 2 can wind up looking worse in HDR--and what to do to fix it.YouTuber HDTVTest has done a deep dive into the Switch 2's HDR capabilities and settings, to discover why HDR is leaving so many players' games looking washed out. He identified a number of issues with the way Nintendo has implemented its HDR, mostly coming down to confusing UI and a lack of clear instruction.The first issues come from the settings menu that prompts you to calibrate HDR for a new display. In a familiar screen showing two identical icons, players are asked to adjust a setting until one disappears and the other stays visible--which will set the maximum tone map luminance or MaxTML. HDTVTest has discovered that this setting only works as designed for displays that support HGIG tone mapping, with results on non-HGIG supported devices prone to blowing out.Continue Reading at GameSpot

Jun 20, 2025 - 16:40
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Here's Why HDR Might Look Worse On Your Switch 2

The Switch 2 is Nintendo's first console to support HDR, but the implementation of the feature leaves much to be desired. Here is a look at why games on the Switch 2 can wind up looking worse in HDR--and what to do to fix it.

YouTuber HDTVTest has done a deep dive into the Switch 2's HDR capabilities and settings, to discover why HDR is leaving so many players' games looking washed out. He identified a number of issues with the way Nintendo has implemented its HDR, mostly coming down to confusing UI and a lack of clear instruction.

The first issues come from the settings menu that prompts you to calibrate HDR for a new display. In a familiar screen showing two identical icons, players are asked to adjust a setting until one disappears and the other stays visible--which will set the maximum tone map luminance or MaxTML. HDTVTest has discovered that this setting only works as designed for displays that support HGIG tone mapping, with results on non-HGIG supported devices prone to blowing out.Continue Reading at GameSpot