[WIP][Godot 4 & Py] BrainsIAAndPixels – 3D PixelArt Game with AI-Controlled NPCs

Hi everyone, I'm working on a new personal project using Godot 4 and wanted to share it with the community to get feedback, ideas, and maybe even suggestions for the plot or design. The game is called BrainsIAAndPixels: it's going to be a 3D title with a pixel art style (even though it's set in a 3D environment), where NPCs won't be rigidly "scripted" but will instead be controlled by real artificial intelligence using pre-trained models running locally. The goal is to create a game where NPCs understand and react to what happens around them, rather than just following a fixed pattern. I'm using Python in Godot, and the AI part relies on ONNX models. Right now, I'm setting up the development environment, testing the AI integration, and building the foundations. The plot and genre aren't fully defined yet (I'm torn between survival, something narrative-driven, or similar), so any ideas are more than welcome. If anyone feels like taking a look, suggesting story, setting, or world design ideas, I'm all ears. I'm also up for technical discussions about using AI in games. Thanks!

May 13, 2025 - 08:07
 0
[WIP][Godot 4 & Py] BrainsIAAndPixels – 3D PixelArt Game with AI-Controlled NPCs

Hi everyone,
I'm working on a new personal project using Godot 4 and wanted to share it with the community to get feedback, ideas, and maybe even suggestions for the plot or design.

The game is called BrainsIAAndPixels: it's going to be a 3D title with a pixel art style (even though it's set in a 3D environment), where NPCs won't be rigidly "scripted" but will instead be controlled by real artificial intelligence using pre-trained models running locally.

The goal is to create a game where NPCs understand and react to what happens around them, rather than just following a fixed pattern. I'm using Python in Godot, and the AI part relies on ONNX models.

Right now, I'm setting up the development environment, testing the AI integration, and building the foundations.

The plot and genre aren't fully defined yet (I'm torn between survival, something narrative-driven, or similar), so any ideas are more than welcome.
If anyone feels like taking a look, suggesting story, setting, or world design ideas, I'm all ears. I'm also up for technical discussions about using AI in games.

Thanks!