Review: Bleach Rebirth of Souls Offers Fun Fights Despite Minor Nuissances
Bleach Rebirth of Souls offers some solid, fun battles that are still entertaining even if they move at a slower pace. A fair amount of thought has gone into weaving multiple elements into its battle systems, giving you varied yet straightforward options that can bring depth to a fight. However, the repetitiveness of some elements, the pacing of its story mode, and the downright vacant online mode may make you rightfully hesitate to dive into this one unless you’re dying for a game about the anime. There are a lot of systems to wrestle with when you first start playing the game. Something that took me off-guard (but I got used to fairly quickly) were the semi-Resident Evil tank controls at play in combat in this 3D fighter. Forward and back move you forward and back, with left or right on the stick making you step to either side. It seemed weird at first, but given how you’ll often want to be focusing your movement on your enemy, it made a lot of sense even if it initially felt limited. Image Courtesy of Bandai Namco Entertainment Inc. Bleach Rebirth of Souls also throws several mechanics at you. There isn’t a set system of rounds, but instead, you have a number of Konpaku (lives) located on your Reishi (health) bar. You need to deplete all of these to defeat your opponent, which is something you can do when your opponent is at low or no health with a special Kikon Move. If your enemy’s health is empty, they’ll take a number of Konpaku damage specific to that Kikon Move (each eats up varying amounts). If you do it when the opponent is just low on health, it will deal one less Konpaku damage. Still, it might be worth just taking the faster hit when they’re low if it will end the match. Things are further complicated by other elements. When your enemy’s health is low, the damage you do to them is modified and reduced. You can counter this by using Spiritual Pressure (special moves done with L2 and triangle/circle) or some other moves, so you need to watch those life bars or else it’ll feel like you’re chopping down a tree with your hands. Sometimes pouring on the damage is worth it as you can put your enemy in Guard Break with a ton of hits, dealing extra damage. However, your opponent also regenerates Reverse (Special) Gauge faster when at low health, so they can turn the tide with more special moves or Hoho teleports to zip behind you. The systems in Bleach Rebirth of Souls aren’t terribly complicated but offer some nice depth, but it’s so filled with jargon that it feels a lot harder to figure out than it actually is. It took me a lot more time to figure out what I should actually be doing and looking out for until I sat down with pictures of the tutorial messages and just wrote out what the various terms meant in fighting game terms I could comprehend. When I figured them out I started to enjoy myself more, but it took some work. I also had to wrestle with a handful of things during combat that sucked some of the fun out of it. Despite being a 3D fighter, things move at a lot slower of a pace than others I’ve played. It feels designed for a more careful approach (until you have Reverse Meter to burn for teleports), which made some moments feel slugging and annoying as I plodded toward the enemy, my bar empty. They’ll approach you soon enough, but it did feel mildly irritating waiting. Image Courtesy of Bandai Namco Entertainment Inc. More annoyingly, the Kikon Move animations get old fairly fast due to the predictability of when they happen. Since you have to use one of a handful of these moves to cut down on your opponent’s lives every single time, you’ll typically watch these moves a handful of times every match. Every character has a few, but it felt like the animations got old fast and I just wanted to move on to the rest of the fight instead of watching them every time someone’s health got low. It doesn’t help that the game’s announcer speaks like how you sound when you repeat what someone just said in a weird voice to make fun of them. I know that’s a weird explanation, but listen to it once and see if you don’t believe me. Bleach Rebirth of Souls is fun once you get over the jargon-y names of its mechanics and some nuisance elements. It’s not exactly wowing me, but as far as 3D fighters go, it’s one of the better ones. Bleach Rebirth of Souls is available now on PS4, PS5, Xbox Series X/S, and PC. The post Review: Bleach Rebirth of Souls Offers Fun Fights Despite Minor Nuissances appeared first on Siliconera.

Bleach Rebirth of Souls offers some solid, fun battles that are still entertaining even if they move at a slower pace. A fair amount of thought has gone into weaving multiple elements into its battle systems, giving you varied yet straightforward options that can bring depth to a fight. However, the repetitiveness of some elements, the pacing of its story mode, and the downright vacant online mode may make you rightfully hesitate to dive into this one unless you’re dying for a game about the anime.
There are a lot of systems to wrestle with when you first start playing the game. Something that took me off-guard (but I got used to fairly quickly) were the semi-Resident Evil tank controls at play in combat in this 3D fighter. Forward and back move you forward and back, with left or right on the stick making you step to either side. It seemed weird at first, but given how you’ll often want to be focusing your movement on your enemy, it made a lot of sense even if it initially felt limited.
Bleach Rebirth of Souls also throws several mechanics at you. There isn’t a set system of rounds, but instead, you have a number of Konpaku (lives) located on your Reishi (health) bar. You need to deplete all of these to defeat your opponent, which is something you can do when your opponent is at low or no health with a special Kikon Move. If your enemy’s health is empty, they’ll take a number of Konpaku damage specific to that Kikon Move (each eats up varying amounts). If you do it when the opponent is just low on health, it will deal one less Konpaku damage. Still, it might be worth just taking the faster hit when they’re low if it will end the match.
Things are further complicated by other elements. When your enemy’s health is low, the damage you do to them is modified and reduced. You can counter this by using Spiritual Pressure (special moves done with L2 and triangle/circle) or some other moves, so you need to watch those life bars or else it’ll feel like you’re chopping down a tree with your hands. Sometimes pouring on the damage is worth it as you can put your enemy in Guard Break with a ton of hits, dealing extra damage. However, your opponent also regenerates Reverse (Special) Gauge faster when at low health, so they can turn the tide with more special moves or Hoho teleports to zip behind you.
The systems in Bleach Rebirth of Souls aren’t terribly complicated but offer some nice depth, but it’s so filled with jargon that it feels a lot harder to figure out than it actually is. It took me a lot more time to figure out what I should actually be doing and looking out for until I sat down with pictures of the tutorial messages and just wrote out what the various terms meant in fighting game terms I could comprehend. When I figured them out I started to enjoy myself more, but it took some work.
I also had to wrestle with a handful of things during combat that sucked some of the fun out of it. Despite being a 3D fighter, things move at a lot slower of a pace than others I’ve played. It feels designed for a more careful approach (until you have Reverse Meter to burn for teleports), which made some moments feel slugging and annoying as I plodded toward the enemy, my bar empty. They’ll approach you soon enough, but it did feel mildly irritating waiting.
More annoyingly, the Kikon Move animations get old fairly fast due to the predictability of when they happen. Since you have to use one of a handful of these moves to cut down on your opponent’s lives every single time, you’ll typically watch these moves a handful of times every match. Every character has a few, but it felt like the animations got old fast and I just wanted to move on to the rest of the fight instead of watching them every time someone’s health got low. It doesn’t help that the game’s announcer speaks like how you sound when you repeat what someone just said in a weird voice to make fun of them. I know that’s a weird explanation, but listen to it once and see if you don’t believe me.
Bleach Rebirth of Souls is fun once you get over the jargon-y names of its mechanics and some nuisance elements. It’s not exactly wowing me, but as far as 3D fighters go, it’s one of the better ones.
Bleach Rebirth of Souls is available now on PS4, PS5, Xbox Series X/S, and PC.
The post Review: Bleach Rebirth of Souls Offers Fun Fights Despite Minor Nuissances appeared first on Siliconera.