Mixtape Is a Box of Surprises that Plays Like a Classic Teen Movie
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About 10 minutes into my hands-on with Mixtape, I started thinking to myself: “This is the first game I’ve played where its biggest inspiration might be ‘Wayne’s World’”.
And then I hit the interactive headbanging-in-a-car scene.
To be fair, that’s far from the only filmic inspiration – there are shades of ‘Ferris Bueller’s Day Off’, ‘High Fidelity’, ‘Superbad’ and much more. And it says a lot that Mixtape feels drawn from music, movies, and movies about music – it’s playing in a different space to most games, and that helps it feel truly, wonderfully unique.
The latest game from The Artful Escape developer, Beethoven & Dinosaur lives up to its title in multiple respects. At its heart, it’s structured around an actual mixtape, painstakingly put together by the main character, Rockford, filled with licensed tracks chosen with deep care (and, perhaps, a certain amount of appropriately teenaged pretension).
Each scene is centered around one of those tracks – meaning that, as much as its soundtrack, the gameplay functions like a mixtape too. Usually, that means a one-off gameplay mechanic to go with those songs – you’ll skateboard to Devo, chill with your friends to The Jesus and Mary Chain, and, yes, headbang in a car to Silverchair.
The game constantly spins you from one idea to the next, carrying you along on vibes, rather than the traditional slow-roll of accreted mechanics. It means that, while there’s a core storyline to follow, you could also describe this game as a series of connected sketches – which led me to that ‘Wayne’s World’ comparison.
Set in a gorgeously dreamlike ’90s, Mixtape centers around three best friends who head out for a final day together in their “Big Suck” hometown before Rockford leaves to pursue her New York dreams – but it tells that story, most often, through laugh-out-loud vignettes.
One section has you flash back to a wild night out that ends with all three teens stuffed into a shopping cart, careening down a hill, chased by police. Except, very quickly, it becomes clear that you’re very much inside someone’s imagination – the chase becomes more and more ridiculous, including a playable section from the point of view of an action news helicopter reporting on the chase. It doesn’t need to be sensible, it just needs to be fun, and it feels like a mantra the entire game will live by.
This is a game about teenagers, told specifically from their perspective – and it acts like it. You get their joy, their self-belief, their overexaggerations, and their severe lack of focus on a single task, represented not just in the story, but in what you’re doing as a player.
And lest you worry that this scattered approach might feel half-baked as a game, fear not – everything from skating, to performing a secret handshake, to performing an extremely inexpert first kiss (this needs to be seen to be believed) feels crafted with real care.
You might only be playing any given section for 5 minutes, but it feels as though Beethoven & Dinosaur has worked incredibly hard to ensure it’s a really good 5 minutes.
Surprise is Mixtape’s currency – never knowing what you’ll be doing next, or how it’ll be presented means that every new scene, every new song, and every new mechanic acts like a twist. I was beaming throughout my 30-odd minutes, and the real pleasure is that I have absolutely no idea what the rest of the game might ask me to do. I, for one, am ready to party on.
Mixtape is coming soon to Xbox Series X|S, and Xbox on PC. It will be available day one with Game Pass.
Mixtape
Annapurna Interactive
The post Mixtape Is a Box of Surprises that Plays Like a Classic Teen Movie appeared first on Xbox Wire.