There’s Nothing Wrong With the Switch 2 Launch Games Library
Whenever a new system launches, debates also ensue about if it’s worth buying right away. Partially due to the quality of the console itself. But the titles that launch alongside it can also make or break a debut. While the Switch 2 launch library might not seem as exciting in some ways, I think it ended up being a really solid collection of games you can play for weeks, months, and in the case of some years to come. One criticism going in to the Switch 2 is the flagship launch title is Mario Kart World. As of March 31, 2025, the Nintendo IR site noted Mario Kart 8 Deluxe sold over 68.2 million units on Switch 2, Mario Kart 8 sold 8.46 million on Wii U, Mario Kart Wii sold 37.38 million on Wii, Mario Kart 7 sold 18.99 million on 3DS, and Mario Kart DS ended up at 23.6 million on DS. Financially, it makes sense. Over multiple console and handheld generations, we see the demand at a glance. Also, given what happened with the Switch installment and room for growth, I think we’ll absolutely see a Booster Course Pass or some other sort of ongoing update schedule. This is the company coming in with a title that will be huge at launch, enjoyed alone or with others, and probably supported for a few years. https://www.youtube.com/watch?v=0QeqO0kFz-E Next is that we actually do have some entirely “new” launch window games for the Switch 2 that add incredibly lengthy experiences to the library. I played Rune Factory: Guardians of Azuma. That could easily be a 30-40 hour game just from the campaign and before you get into the daily life, find a partner and settle down, enjoy the post-game with a virtual family experience. Moreover, the Switch 2 experience even without the upgrade pack is making me reconsider only giving it an 8 when I wrote the Switch review, because it’s closer to a 9 on the new system. Deltarune Chapters 3 & 4 is something I’m going through now, and it’s also a solid commitment. FAST Fusion ended up being a great budget racer in the series with a lot of replayability and, honestly, the kind of challenge is that is sort of missing in Mario Kart World single-player sometimes. While I’m sure it won’t be game of the year material, Tamagotchi Plaza is going to fill that launch minigame collection hole that folks invest in when they want something silly and short to play with others. Even though Fantasy Life i: The Girl Who Steals Time came out on other platforms a bit ahead of Switch 2, this is a 10/10 game that makes you feel like you’re only scratching the surface after 100 hours. It’s a huge “get” for a new console. Besides, we also need to consider the value of the HD remasters and definitive editions of games coming to the Switch 2 at launch. While these are returning titles, I think three are exceptionally valuable here. Bravely Default: Flying Fairy HD Remaster is an updated release of one of the most creative JRPGs Square Enix released in the last 10 years, and it is still absolutely captivating. It looks fantastic with the updated graphics. The single-screen version works great! Yakuza 0: Director’s Cut’s extra story and multiplayer modes are pleasant extras for what I consider my favorite entry in the series. (The story is so much fun.) Raidou Remastered: The Mystery of the Soulless Army is going to bring an underrated Shin Megami Tensei spin-off to modern systems for the first time so soon and, as I said in my preview, it’s a wonderful game that deserves this second change at a wider audience. Even the bad games in the Switch 2 launch library offer their own type of value. Survival Kids isn’t a good Lost in Blue installment, but it is the type of title adults or older kids could play with younger children to get them adjusted to the console. It’s also one of the first examples of the GameShare mechanic, offering a bit of a proof of concept to show how sharing one game among multiple local consoles could work in a low-stress, no-consequence environment. Nintendo Switch 2 Welcome Tour isn’t all that much fun and should have been either $5 or free, but it does offer a lot of insights into why the company made certain design decisions via quizzes and tech demo minigame examples. Image via Marvelous Image via CD Projekt Red Image via Sega As for the ports, they represent a really well-rounded bunch of genres. Whenever a new Nintendo console or handheld’s shown up, it’s often been accompanied by versions of titles that past systems couldn’t. With the Switch 2 launch games, we are both seeing that and getting titles that might’ve had issues on other handhelds like a Steam Deck getting a specific version tailored to this type of experience. Street Fighter 6: Years 1-2 Fighters Edition does that! It looks fantastic, even with compromises. Plus, it involved the motion control mode that could provide a workout. Cyberpunk 2077: Ultimate Edition is something of a wonder. It runs way better than I expected. Sid Meier's Civilization VII - Nintendo Switch 2 Edition fits the bill wit

Whenever a new system launches, debates also ensue about if it’s worth buying right away. Partially due to the quality of the console itself. But the titles that launch alongside it can also make or break a debut. While the Switch 2 launch library might not seem as exciting in some ways, I think it ended up being a really solid collection of games you can play for weeks, months, and in the case of some years to come.
One criticism going in to the Switch 2 is the flagship launch title is Mario Kart World. As of March 31, 2025, the Nintendo IR site noted Mario Kart 8 Deluxe sold over 68.2 million units on Switch 2, Mario Kart 8 sold 8.46 million on Wii U, Mario Kart Wii sold 37.38 million on Wii, Mario Kart 7 sold 18.99 million on 3DS, and Mario Kart DS ended up at 23.6 million on DS. Financially, it makes sense. Over multiple console and handheld generations, we see the demand at a glance. Also, given what happened with the Switch installment and room for growth, I think we’ll absolutely see a Booster Course Pass or some other sort of ongoing update schedule. This is the company coming in with a title that will be huge at launch, enjoyed alone or with others, and probably supported for a few years.
Next is that we actually do have some entirely “new” launch window games for the Switch 2 that add incredibly lengthy experiences to the library. I played Rune Factory: Guardians of Azuma. That could easily be a 30-40 hour game just from the campaign and before you get into the daily life, find a partner and settle down, enjoy the post-game with a virtual family experience. Moreover, the Switch 2 experience even without the upgrade pack is making me reconsider only giving it an 8 when I wrote the Switch review, because it’s closer to a 9 on the new system. Deltarune Chapters 3 & 4 is something I’m going through now, and it’s also a solid commitment. FAST Fusion ended up being a great budget racer in the series with a lot of replayability and, honestly, the kind of challenge is that is sort of missing in Mario Kart World single-player sometimes. While I’m sure it won’t be game of the year material, Tamagotchi Plaza is going to fill that launch minigame collection hole that folks invest in when they want something silly and short to play with others. Even though Fantasy Life i: The Girl Who Steals Time came out on other platforms a bit ahead of Switch 2, this is a 10/10 game that makes you feel like you’re only scratching the surface after 100 hours. It’s a huge “get” for a new console.
Besides, we also need to consider the value of the HD remasters and definitive editions of games coming to the Switch 2 at launch. While these are returning titles, I think three are exceptionally valuable here. Bravely Default: Flying Fairy HD Remaster is an updated release of one of the most creative JRPGs Square Enix released in the last 10 years, and it is still absolutely captivating. It looks fantastic with the updated graphics. The single-screen version works great! Yakuza 0: Director’s Cut’s extra story and multiplayer modes are pleasant extras for what I consider my favorite entry in the series. (The story is so much fun.) Raidou Remastered: The Mystery of the Soulless Army is going to bring an underrated Shin Megami Tensei spin-off to modern systems for the first time so soon and, as I said in my preview, it’s a wonderful game that deserves this second change at a wider audience.
Even the bad games in the Switch 2 launch library offer their own type of value. Survival Kids isn’t a good Lost in Blue installment, but it is the type of title adults or older kids could play with younger children to get them adjusted to the console. It’s also one of the first examples of the GameShare mechanic, offering a bit of a proof of concept to show how sharing one game among multiple local consoles could work in a low-stress, no-consequence environment. Nintendo Switch 2 Welcome Tour isn’t all that much fun and should have been either $5 or free, but it does offer a lot of insights into why the company made certain design decisions via quizzes and tech demo minigame examples.
As for the ports, they represent a really well-rounded bunch of genres. Whenever a new Nintendo console or handheld’s shown up, it’s often been accompanied by versions of titles that past systems couldn’t. With the Switch 2 launch games, we are both seeing that and getting titles that might’ve had issues on other handhelds like a Steam Deck getting a specific version tailored to this type of experience. Street Fighter 6: Years 1-2 Fighters Edition does that! It looks fantastic, even with compromises. Plus, it involved the motion control mode that could provide a workout. Cyberpunk 2077: Ultimate Edition is something of a wonder. It runs way better than I expected. Sid Meier's Civilization VII - Nintendo Switch 2 Edition fits the bill with integrated mouse controls. And, like many of the new titles, they’re lengthy games that take up dozens of hours.
I’d even consider all of the upgrade pack games valuable members of the Switch 2 launch library. In each case, titles are running better than ever. For those who might’ve skipped the Switch 2, it’s a wealth of proven games like The Legend of Zelda: Breath of the Wild or Tears of the Kingdom, Pokemon Scarlet and Violet, Super Mario Odyssey, and Xenoblade Chronicles 3 that will work better than before. With upcoming paid expansions for Kirby and the Forgotten Land and Super Mario Party Jamboree, it’s adding major content updates with more to do. These are opportunities to maybe see how great games become even more wonderful with added power and adjustments behind them.
The Switch 2 launch library is packed with great games. There might not be as many first-party endeavors immediately available, beyond Mario Kart World, Donkey Kong Bananza, and Nintendo Switch 2 Welcome Tour, but every other element is filled with lengthy, well-executed, and meaningful games that showcase the system’s capabilities and could keep us occupied for hundreds of hours.
The Switch 2 is available now worldwide.
The post There’s Nothing Wrong With the Switch 2 Launch Games Library appeared first on Siliconera.