Game Dev Digest — Issue #281 - Indie Devs, Tools, News and more

Issue #281 - Indie Devs, Tools, News and more This article was originally published on GameDevDigest.com Enjoy! Epic Games to launch webshops for developers - Publisher also announces change in revenue share the Epic Game Store, with developers paying a 0% share for the first $1 million per app per year gamesindustry.biz Using the audio mixer in Unity - While playing your game, you might notice that the sounds are a little out of whack. For example, the music is a bit too loud, the death sounds are a tad too soft and the bullets are lacking pizzazz! jezner.com Crafting a Paraboloid Camera Controller - While playing Baldur's Gate 3, I was struck by how smooth the camera movement felt, especially during exploration and combat. dee-dee-r.itch.io Press Bible - Press/streamer contacts spreadsheet docs.google.com How Halo on Xbox Scaled to 10+ Million Players using the Saga Pattern - Engineers must find new ways to coordinate operations across multiple independent systems to tackle these issues. One powerful pattern for solving this problem is the Saga Pattern, a technique originally proposed in the late 1980s but increasingly relevant today. In this article, we’ll look at how the Halo Engineering Team at 343 Game Studio (now Halo Studios) used the Saga pattern to improve the player experience. blog.bytebytego.com How To Model & Texture An Atmospheric Bathroom Scene With Rich Props - Paola Villegas shares a breakdown of the Abandoned Bathroom Diorama project. She explains in detail the texturing process for various props and discusses skills that help maintain the abandoned atmosphere and balance the scene for visual interest. 80.lv Create scalable and performant UI with UI Toolkit in Unity 6 - We rewrote our previous 2021 LTS UI e-book from the ground up; this new edition focuses solely on UI Toolkit features, with new sections covering Unity 6 capabilities like data binding, localization, and custom controls. Unity Videos How Custom Project Templates Changed My Unity Workflow - Using Custom Project Templates in Unity speeds up project initialization by decompressing and modifying built-in Unity Hub templates with custom packages, assets, and settings, ensuring quick and consistent setups across Unity versions. Building upon last year's fully scripted approach, the template method simplifies repetitive tasks, while scripts remain useful for selectively importing specialized assets. git-amend Shader Graph Technical Overview with @BenCloward - Unity's Ben Cloward wants to show you Shader Graph's most underutilized learning and development tools and give you some tips to grow your technical skills. Unity Turning game dev failure into success w/ @sonderingemily (lily's world XD) - Join Emily Pitcher as she shares insights into learning by failing, playing to your strengths, turning your game ambitions into something people actually want to play and using social media to test your game concepts Unity How Small Can a Unity Game Be? - when you really try, how small can a game made in unity actually be? TheShelfman Blue Prince: Can a random puzzle game actually work? - Blue Prince is a curious mix of genres: part adventure game, part deck-building roguelike. But do those two ingredients mix? Game Maker's Toolkit How Wind Waker Builds Its Water Materials - Wind Waker’s water looks simple, because it is Dooge 10+ Years of Indie Dev Resilience – Knowledge Share w/ Jake Birkett, Shawn A Allen & Sam Read-Graves - Today we're hosting not one but three games industry legends! Join Jake Birkett (Grey Alien Games), Shawn Alexander Allen (Nuchallenger), Sam Read-Graves (ReadGraves) and our very own Dan Thomas for a chat on indie resilience, the challenges of long-term development and what running an independent studio for 10+ years feels like! IMPRESS // Ashley Gwinnell Dear Creatives, I Bet You Can Relate. Let's fix it! - Creative people tend to juggle way too many projects at once. How do you choose which projects to prioritize and work on? How many projects should you have and how much is too much? Let's figure it out. Jonas Tyroller BEEF -- The Programming Language for Game Developers - The Beef programming language is a hybrid between C# and C++ that was specially designed for game programmers. Created and developed by one of the founders of Pop Cap games using all the lessons learned after a career of game development. Gamefromscratch Assets Unlock Pro 3D Modeling Skills With Blender - Software Bundle - Unlock awesome 3D tools for Blender __ The Supreme Unity & Unreal Game Dev Bundle - Unrivaled assets for Unity & Unreal Dive into an asset collection that offers the widest range of stylized towns, buildings, and more with The Supreme Unreal & Unity Game Dev Bundle! Save time and money by accessing this library of 50+ asset sets, ranging from medieval Viking villages to deserted military outposts—specific standouts include Whispering Grove Environme

May 9, 2025 - 15:35
 0
Game Dev Digest — Issue #281 - Indie Devs, Tools, News and more

Issue #281 - Indie Devs, Tools, News and more

This article was originally published on GameDevDigest.com

Issue #281 - Indie Devs, Tools, News and more

Enjoy!

Epic Games to launch webshops for developers - Publisher also announces change in revenue share the Epic Game Store, with developers paying a 0% share for the first $1 million per app per year
gamesindustry.biz

Using the audio mixer in Unity - While playing your game, you might notice that the sounds are a little out of whack. For example, the music is a bit too loud, the death sounds are a tad too soft and the bullets are lacking pizzazz!
jezner.com

Crafting a Paraboloid Camera Controller - While playing Baldur's Gate 3, I was struck by how smooth the camera movement felt, especially during exploration and combat.
dee-dee-r.itch.io

Press Bible - Press/streamer contacts spreadsheet
docs.google.com

How Halo on Xbox Scaled to 10+ Million Players using the Saga Pattern - Engineers must find new ways to coordinate operations across multiple independent systems to tackle these issues. One powerful pattern for solving this problem is the Saga Pattern, a technique originally proposed in the late 1980s but increasingly relevant today. In this article, we’ll look at how the Halo Engineering Team at 343 Game Studio (now Halo Studios) used the Saga pattern to improve the player experience.
blog.bytebytego.com

How To Model & Texture An Atmospheric Bathroom Scene With Rich Props - Paola Villegas shares a breakdown of the Abandoned Bathroom Diorama project. She explains in detail the texturing process for various props and discusses skills that help maintain the abandoned atmosphere and balance the scene for visual interest.
80.lv

Create scalable and performant UI with UI Toolkit in Unity 6 - We rewrote our previous 2021 LTS UI e-book from the ground up; this new edition focuses solely on UI Toolkit features, with new sections covering Unity 6 capabilities like data binding, localization, and custom controls.
Unity

Videos

How Custom Project Templates Changed My Unity Workflow
How Custom Project Templates Changed My Unity Workflow - Using Custom Project Templates in Unity speeds up project initialization by decompressing and modifying built-in Unity Hub templates with custom packages, assets, and settings, ensuring quick and consistent setups across Unity versions. Building upon last year's fully scripted approach, the template method simplifies repetitive tasks, while scripts remain useful for selectively importing specialized assets.
git-amend

Shader Graph Technical Overview with @BenCloward - Unity's Ben Cloward wants to show you Shader Graph's most underutilized learning and development tools and give you some tips to grow your technical skills.
Unity

Turning game dev failure into success w/ @sonderingemily (lily's world XD) - Join Emily Pitcher as she shares insights into learning by failing, playing to your strengths, turning your game ambitions into something people actually want to play and using social media to test your game concepts
Unity

How Small Can a Unity Game Be? - when you really try, how small can a game made in unity actually be?
TheShelfman

Blue Prince: Can a random puzzle game actually work? - Blue Prince is a curious mix of genres: part adventure game, part deck-building roguelike. But do those two ingredients mix?
Game Maker's Toolkit

How Wind Waker Builds Its Water Materials - Wind Waker’s water looks simple, because it is
Dooge

10+ Years of Indie Dev Resilience – Knowledge Share w/ Jake Birkett, Shawn A Allen & Sam Read-Graves - Today we're hosting not one but three games industry legends! Join Jake Birkett (Grey Alien Games), Shawn Alexander Allen (Nuchallenger), Sam Read-Graves (ReadGraves) and our very own Dan Thomas for a chat on indie resilience, the challenges of long-term development and what running an independent studio for 10+ years feels like!
IMPRESS // Ashley Gwinnell

Dear Creatives, I Bet You Can Relate. Let's fix it! - Creative people tend to juggle way too many projects at once. How do you choose which projects to prioritize and work on? How many projects should you have and how much is too much? Let's figure it out.
Jonas Tyroller

BEEF -- The Programming Language for Game Developers - The Beef programming language is a hybrid between C# and C++ that was specially designed for game programmers. Created and developed by one of the founders of Pop Cap games using all the lessons learned after a career of game development.
Gamefromscratch

Assets

Unlock Pro 3D Modeling Skills With Blender - Software Bundle
Unlock Pro 3D Modeling Skills With Blender - Software Bundle - Unlock awesome 3D tools for Blender
__

The Supreme Unity & Unreal Game Dev Bundle - Unrivaled assets for Unity & Unreal
Dive into an asset collection that offers the widest range of stylized towns, buildings, and more with The Supreme Unreal & Unity Game Dev Bundle! Save time and money by accessing this library of 50+ asset sets, ranging from medieval Viking villages to deserted military outposts—specific standouts include Whispering Grove Environment and Asian Dynasty Environment. Get the assets you need to help bring your game to life, and help support the charity of your choice with your purchase!
Humble Bundle Affiliate

UXR.QuestCamera - A Unity package to use the new Meta Quest Passthrough Camera API.
Uralstech Open Source

Minis - Minis: MIDI input extension for Unity Input System
keijiro Open Source

UnityGridLevelEditor - Grid Level Editor - A powerful, fully customized level editor made in Unity using Odin Inspector. Built to quickly prototype and manage grid-based levels both in the editor and at runtime.
SinlessDevil Open Source

LoopScrollRect - These scripts will make your UGUI ScrollRect reusing cells, to improve performance, loading time and draw calls.
qiankanglai Open Source

FAB.com Free Assets - Military Training Facility, Wood Monster, Modular Dungeon Collection
fab.com

LatteLib - A collection of useful Unity resources for developers who want to avoid reinventing the wheel.
efeurun Open Source

usyrup - A runtime dependency injection framework for the Unity Game Engine!
Jeffan207 Open Source

Scene-View-Picker - Unity extension that lets you assign any Object field by choosing it from the scene view.
RoyTheunissen Open Source

GPU-Spline-Deformation - Baking spline deformation to a texture then applying it to a mesh via a shader.
RoyTheunissen Open Source

FairyGUI-unity - A flexible UI framework for Unity
fairygui Open Source

DLSS-Support-For-Unity-3D - This project help to enable DLSS support in unity 3D. It also support URP and HDRP pipelines And frame generation and frame upscaling features that provided by Nvidia that you can use in your unity project .
InboraStudio Open Source

OneJS - OneJS lets you tap into the full JavaScript ecosystem right inside Unity, so you can build fast, modern UIs with live reload and no browser bloat.
Singtaa Open Source

Unity-CI-Templates - Unity CI/CD pipeline with multi-platform builds, releases, and deploys
Avalin Open Source

Shop up to 50% off LAYERLAB - Publisher Sale - LayerLab is a studio with over 10 years of experience in creating high-quality GUI and game art assets. Through intuitive UX design and distinctive assets, we help Unity developers complete creative games quickly and easily. From mobile game interfaces to 3D models, we offer a wide range of high-quality art resources that streamline the development process, allowing developers to focus on core gameplay and content development. PLUS get 4416 RPG Icons Pixel Art for FREE with code LAYERLAB2025
Unity Affiliate

Complete 2D Game Assets Bundle - Retro inspired assets for a new age. Add retro vibes to your next game project with our all-new 2D game asset bundle by ElvGames! Choose from 75+ collections of unique and exciting game assets for use in Unity, Unreal, and other popular development engines. This high-quality collection features environments, characters, meshes, models, animations, and more in a variety of styles ranging from cute to horrific. Get the assets you need to help bring your game to life, and help support the Prevent Cancer Foundation with your purchase!
Humble Bundle Affiliate

Spotlight

Savara
Savara - In this colorful action roguelite, participate in the festivities organized for the pleasure of the warrior god. Equip your best weapons, prove your valor against powerful monsters, and permanently engrave your name in history!

[You can get it on Steam]
Doryah Games

Call Of Dookie

My game, Call Of Dookie. Demo available on Steam

You can subscribe to the free weekly newsletter on GameDevDigest.com

This post includes affiliate links; I may receive compensation if you purchase products or services from the different links provided in this article.