Rematch review - a crucial goal for sports games
The demise of the FIFA Street series still baffles me, while the mainline FIFA games trudged along with diminishing returns until EA FC's arrival. However, it does leave an interesting gap in the sports game genre to fill, and Sloclap’s Rematch fills it well. While the studio’s pivot for bone-crunching martial arts action is surprising, Rematch is an almighty breath of fresh air with massive potential in its future. The easiest way to break down Rematch, like many others have, is to describe it as Rocket League without the cars. Well, that’s just soccer (or football in my native England), isn’t it? Yes, but Rematch leans on Epic Games’ acclaimed free Switch game in a few ways, while claiming ground of its own. Playable in squads of up to five players, Rematch lets you carve your path to glory on your terms. Sloclap dresses up the game’s FIFA Street vibes with Sifu-level complexity in terms of control, making each move a delicate dance for dominance on the field. I liken Rematch’s control scheme to that of a third-person shooter, with its visible crosshair and reliance on pelting the back shoulder trigger to shoot. Defensive stance, skill dribbles, and rainbow flicks integrate in this way, with each trigger waiting for you to punch in the right combination. You can’t rely on aim assist or cheesing your way to victory with unfair Pro Clubs-style exploits. Sifu players will likely pick it up with ease, while newcomers may need some time to adjust. Continue reading Rematch review - a crucial goal for sports games MORE FROM POCKET TACTICS: Best Steam Deck Games, Best Handheld Consoles

The demise of the FIFA Street series still baffles me, while the mainline FIFA games trudged along with diminishing returns until EA FC's arrival. However, it does leave an interesting gap in the sports game genre to fill, and Sloclap’s Rematch fills it well. While the studio’s pivot for bone-crunching martial arts action is surprising, Rematch is an almighty breath of fresh air with massive potential in its future.
The easiest way to break down Rematch, like many others have, is to describe it as Rocket League without the cars. Well, that’s just soccer (or football in my native England), isn’t it? Yes, but Rematch leans on Epic Games’ acclaimed free Switch game in a few ways, while claiming ground of its own. Playable in squads of up to five players, Rematch lets you carve your path to glory on your terms. Sloclap dresses up the game’s FIFA Street vibes with Sifu-level complexity in terms of control, making each move a delicate dance for dominance on the field.
I liken Rematch’s control scheme to that of a third-person shooter, with its visible crosshair and reliance on pelting the back shoulder trigger to shoot. Defensive stance, skill dribbles, and rainbow flicks integrate in this way, with each trigger waiting for you to punch in the right combination. You can’t rely on aim assist or cheesing your way to victory with unfair Pro Clubs-style exploits. Sifu players will likely pick it up with ease, while newcomers may need some time to adjust.