Game Dev Digest — Issue #277 - Physics, Shaders, Resources and more

Issue #277 - Physics, Shaders, Resources and more This article was originally published on GameDevDigest.com Enjoy! Optimising Voxel Meshes for Games Using Blender - Reducing the number of polygons in 3D objects helps improve a game's performance. This tutorial explains step by step how to clean up the geometry of voxel models in Blender to prepare them for export to game engines like Unreal, Godot or Unity. enkisoftware.com The Making Of Split Fiction: Behind-The-Scenes Of Character Design & Animation - Felix Strandberg and Jacob Larsson joined 80 Level to discuss technical pipelines, the challenges of working with split-screens, managing animation across varying gameplay, character production and design, and more. 80.lv Create Steam Store Graphical Assets for Your Game in Seconds - Cropping and resizing your artwork to create all the required graphical assets for your Steam page can be tedious and time-consuming, we're fixing that. steamassetcreator.com 4 Core Systems You Should Plan Early in Game Dev (Saving, Localization, UI, Analytics) - There are a few things in game dev that seems okay to delay or not important…until you're deep in development and realize that adding them "now" is an absolute nightmare!! I wanted to share four things (and one optional one) to think about when starting your new project! This is based on my experience using Unity and app development, but it should be applicable to most engines. reddit.com Videos Soft Body Physics in Unity3D - I made my soft body engine 3d Drollest Prawn Designing and Developing Unity's Mixed Reality Template ft. Unity's XR Team - Special guest host Manuel Sainsily chats with Ketki, Javier and Joe from the XR Team about XR key concepts and then explore the MR Multiplayer Template! Tune in live to ask the team your burning questions! Unity What makes a great Indie Game Trailer? — Knowledge Share w/ Derek Lieu! - Which characteristics and elements does it have? How can indies prepare for the trailer production process? What debug or camera tools are there? How much does a trailer editor cost? What are some great trailers of recent times? IMPRESS // Ashley Gwinnell URP Cookbook: Compute shaders - Part 1: Particle fun - This video on compute shaders is based on recipes in our newly updated e-book, The Universal Render Pipeline cookbook: recipes for shaders and visual effects for Unity 6. Unity Cross-hatching in games – an ancient technique reimagined - Lines are one of humanity’s oldest visual tools—and cross-hatching is among the most expressive ways artists have used them. In this deep dive, we explore how this ancient shading technique can be brought into real-time games using procedural shaders. Gamelogic Hexagonal Grid System in Unity - First thing to implement in my game's combat system was to place hexagonal tiles. In this video, I break down the essential components of a hex-based grid system such as grid coordinates and other grids related functions. Zhynos Games Dev Open Source TTRPG Resources - Here’s a collection of forever open licensed tabletop roleplaying games and resources. Borrowed from and inspired by the Forever Open Source RPG game jam series. thoughtpunks.com 8 useful sites for gamedev you didn't know existed - These are websites that I have uncovered in the past year of game development that are kind of unknown to most BiteMe Games Mastering Custom Collision Contacts In Unity For Unique Effects - Unity's built-in physics system works well for most games, but sometimes you need more control over how collisions behave. In this video, we explore Unity’s ContactModifyEvent which lets you intercept and modify physics contacts at runtime — even while the solver is running across multiple threads. git-amend A First Look At Raytraced Audio - I spent the past 7 years creating a game engine, and I figured out a way to use raytracing to get realistic 3D audio. And it can also be used to visualise sound for deaf people. Vercidium Assets Epic Adventures Asset Mega Pack - The perfect asset for any situation __ dotween-timeline - A pocket timeline solution for DOTween Pro. Configure and organize complex tween animations directly in the Inspector. medvejut Open Source GUI Galore - Gamedev Market Bundle - Go crazy for gorgeous graphical interfaces. How users interact with your original menus and visuals add levels of polish that lesser projects fail to capture—turn every interface you touch into gold with our GUI Galore Bundle by GameDev Market! This bundle offers seasonal and device-specific assets with customizable components. App highlights include Ranger RPG GUI, Essential Inventory Sound Effects, and Yamato V3—get the assets you need to help bring your game to life, and help support the Michael J. Fox Foundation with your purchase! Humble Bundle Affiliate Neuro - Data serialisation and management toolset for Unity Ninjadini Open Source LuaFlow - Unity Cutscene System +

Apr 11, 2025 - 18:11
 0
Game Dev Digest — Issue #277 - Physics, Shaders, Resources and more

Issue #277 - Physics, Shaders, Resources and more

This article was originally published on GameDevDigest.com

Issue #277 - Physics, Shaders, Resources and more

Enjoy!

Optimising Voxel Meshes for Games Using Blender - Reducing the number of polygons in 3D objects helps improve a game's performance. This tutorial explains step by step how to clean up the geometry of voxel models in Blender to prepare them for export to game engines like Unreal, Godot or Unity.
enkisoftware.com

The Making Of Split Fiction: Behind-The-Scenes Of Character Design & Animation - Felix Strandberg and Jacob Larsson joined 80 Level to discuss technical pipelines, the challenges of working with split-screens, managing animation across varying gameplay, character production and design, and more.
80.lv

Create Steam Store Graphical Assets for Your Game in Seconds - Cropping and resizing your artwork to create all the required graphical assets for your Steam page can be tedious and time-consuming, we're fixing that.
steamassetcreator.com

4 Core Systems You Should Plan Early in Game Dev (Saving, Localization, UI, Analytics) - There are a few things in game dev that seems okay to delay or not important…until you're deep in development and realize that adding them "now" is an absolute nightmare!! I wanted to share four things (and one optional one) to think about when starting your new project! This is based on my experience using Unity and app development, but it should be applicable to most engines.
reddit.com

Videos

Soft Body Physics in Unity3D
Soft Body Physics in Unity3D - I made my soft body engine 3d
Drollest Prawn

Designing and Developing Unity's Mixed Reality Template ft. Unity's XR Team - Special guest host Manuel Sainsily chats with Ketki, Javier and Joe from the XR Team about XR key concepts and then explore the MR Multiplayer Template! Tune in live to ask the team your burning questions!
Unity

What makes a great Indie Game Trailer? — Knowledge Share w/ Derek Lieu! - Which characteristics and elements does it have? How can indies prepare for the trailer production process? What debug or camera tools are there? How much does a trailer editor cost? What are some great trailers of recent times?
IMPRESS // Ashley Gwinnell

URP Cookbook: Compute shaders - Part 1: Particle fun - This video on compute shaders is based on recipes in our newly updated e-book, The Universal Render Pipeline cookbook: recipes for shaders and visual effects for Unity 6.
Unity

Cross-hatching in games – an ancient technique reimagined - Lines are one of humanity’s oldest visual tools—and cross-hatching is among the most expressive ways artists have used them. In this deep dive, we explore how this ancient shading technique can be brought into real-time games using procedural shaders.
Gamelogic

Hexagonal Grid System in Unity - First thing to implement in my game's combat system was to place hexagonal tiles. In this video, I break down the essential components of a hex-based grid system such as grid coordinates and other grids related functions.
Zhynos Games Dev

Open Source TTRPG Resources - Here’s a collection of forever open licensed tabletop roleplaying games and resources. Borrowed from and inspired by the Forever Open Source RPG game jam series.
thoughtpunks.com

8 useful sites for gamedev you didn't know existed - These are websites that I have uncovered in the past year of game development that are kind of unknown to most
BiteMe Games

Mastering Custom Collision Contacts In Unity For Unique Effects - Unity's built-in physics system works well for most games, but sometimes you need more control over how collisions behave. In this video, we explore Unity’s ContactModifyEvent which lets you intercept and modify physics contacts at runtime — even while the solver is running across multiple threads.
git-amend

A First Look At Raytraced Audio - I spent the past 7 years creating a game engine, and I figured out a way to use raytracing to get realistic 3D audio. And it can also be used to visualise sound for deaf people.
Vercidium

Assets

Epic Adventures Asset Mega Pack
Epic Adventures Asset Mega Pack - The perfect asset for any situation
__

dotween-timeline - A pocket timeline solution for DOTween Pro. Configure and organize complex tween animations directly in the Inspector.
medvejut Open Source

GUI Galore - Gamedev Market Bundle - Go crazy for gorgeous graphical interfaces. How users interact with your original menus and visuals add levels of polish that lesser projects fail to capture—turn every interface you touch into gold with our GUI Galore Bundle by GameDev Market! This bundle offers seasonal and device-specific assets with customizable components. App highlights include Ranger RPG GUI, Essential Inventory Sound Effects, and Yamato V3—get the assets you need to help bring your game to life, and help support the Michael J. Fox Foundation with your purchase!
Humble Bundle Affiliate

Neuro - Data serialisation and management toolset for Unity
Ninjadini Open Source

LuaFlow - Unity Cutscene System + Lua Script
Snow0406 Open Source

Core - Service locator (IoC Container), object factory, util classes and lots of services to ease the development of C# applications and games
JuDelCo Open Source

Unity-DebugX - A multifunctional, extensible, and high-performance Gizmos drawing utility for Unity. It works both in the editor and in the build, and drawing can be done both in OnDrawGizmos and in Update.
DCFApixels Open Source

FMOD-Syntax - Generates code to allow invoking FMOD events with a strongly-typed syntax.
RoyTheunissen Open Source

Vri - A Unity 6 OpenXR toolkit for VR input, haptic feedback, and real-time controller data streaming to the Editor.
dezelyu Open Source

GPU-Planetary-Rendering - GPU atmosphertic scattering and planet generation in Unity 3D
simeonradivoev Open Source

UGizmo - UGizmo is a library that adds various features to the standard Gizmos class and allows calls at runtime and the Unity event functions. Also, by using GPU instancing to reduce draw calls, you can draw gizmos efficiently.
harumas Open Source

Input Prompts (Free) - Input Prompts 1.4 has been released! A huge update adding TTF/OTF fonts, spritesheets, additional icons for PlayStation and Xbox, keyboard icon and more!
kenney.nl

Shop up to 50% off ahmed1k3 - Publisher Sale - Ahmed1k3 is a team of two: a 3D artist and a generalist. We are passionate about 3D art, and we create quality and affordable assets for everyone. PLUS get Ultimate Candles 30+ for FREE with code AHMED1K3
Unity Affiliate

Head First Programming And Patterns - Book Bundle - Try the Head First approach to programming Dive in Head First—learn the skills and knowledge you need to succeed in modern programming and patterns with this bundle of courses from O’Reilly. Inside this in-depth library, you’ll get expert insights from courses like Head First JavaScript Programming, Head First C#, Head First Software Architecture, and more. Develop the skills you need to test the waters of this fruitful career field today. Deepen your understanding whether you’re a novice or a seasoned professional, and help support Code for America with your purchase!
Humble Bundle Affiliate

Spotlight

The Horde Wants You Dead
The Horde Wants You Dead - The Horde Wants You Dead is a casual, top-down shooter with 4-player online co-op. Ambushed by an angry horde, you and your friends face a fight for survival against thousands of relentless enemies!

[You can wishlist it on Steam]
Bellyflop Games

Call Of Dookie

My game, Call Of Dookie. Demo available on Steam

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