The Indie Game Summer Cookout is Here: Indie Selects for June 2025
The post The Indie Game Summer Cookout is Here: Indie Selects for June 2025 appeared first on Xbox Wire.

Break out the beach blankets, dust off the ice chest, and unfold those camping chairs because summer is here. The barbecue grill is out and the ID@Xbox team is serving up our hottest indie game picks. It wasn’t easy putting together these Monthly Selects as everyone on the team wanted something different for this cookout.
Being the considerate cook, I made sure to ask everyone the important questions, “How do you like your stakes: cozy or world-ending? Who wants puzzles in their game? I can add RPGs, but let me know if you want skill tree leveling or just upgrades? How many would like some terraforming? How many birds should I throw on? Who brought the duck?” When it was all said and done, our handpicked indie games for June turned out to be quite the spread.
Here’s what we’ve got for you this month (in no particular order):
Fantasy Life i: The Girl Who Steals Time

Fantasy Life i: The Girl Who Steals Time is what happens when a life sim and an RPG collide with a dash of time travel for good measure. Developed by Level-5, this sequel to the beloved Fantasy Life lets players take on one (or all) of 14 different Lives, from combat-oriented classes like Mercenary or Paladin to creative paths like Woodcutter, Cook, or Alchemist. The twist? You’re not just leveling up, you’re also building and rebuilding an island across two timelines.
What keeps me coming back is its sheer sense of freedom. Want to fish all day? You can. Want to dive into dungeons? Absolutely. Feel like forging armor in the morning and baking cakes at night? Go for it. Each “Life” (class) feels rewarding and distinct, and the ability to switch between them whenever you like means no playstyle ever feels locked in.
As someone who loves optimizing systems and exploring interconnected mechanics, I was drawn in and captivated. Every Life has its own skill tree, equipment, and crafting systems, and they all feed into each other in clever ways. For example, leveling up as a Miner means you can gather rare ore to use as a Blacksmith, which you can then sell as a Merchant. It’s a gameplay loop that rewards multitasking without being overwhelming.
I’ve found great satisfaction building out my village, experimenting with classes, and diving into both timelines, and it’s the kind of game that scratches multiple itches. Want a bit of combat? Explore a dungeon. Want to relax? Go fishing or furnish your home. The pacing is gentle but steady, with just enough story to keep you curious.
If you’re a fan of games like Dragon Quest Builders, My Time at Portia, or even Stardew Valley, this offers a similarly satisfying sense of progression and control. While the tone is lighthearted and accessible, the depth is there for anyone willing to explore it. Fantasy Life i is more than just charming, it’s cleverly designed and genuinely rewarding. – Steven Allen
FANTASY LIFE i: The Girl Who Steals Time
LEVEL5 Inc.
30 Birds

Part 2D-ish narrative puzzle adventure, part creative mythmaking, 30 Birds is a journey through a super fantastical world built based on Persian art and music, asking you to find all the birds to help a world restore their goddess to her rightful throne. If you need something a little more chill, look no further than this quasi-psychedelic, diorama-style adventure that puts you smack dab in the middle of a teeming, incredibly beautiful world as Zig, an intrepid explorer and kind-of-detective.
You’ll navigate a rotating set of panels meant to artfully represent a visually dense metropolis populated by all manner of trippy citizens while attempting to rescue the goddess, Simurgh, from the clutches of a mysterious captor called The Scientist. Is this some parable about Science vs. Art? Possibly, but with its five hour-ish run time, I was more captivated by all the sights and sounds of the ongoing festival that the wildly inventive 30 Birds is stuffed with.
There are puzzles to solve (failure isn’t punitive in this game, you can try as much as you want to solve any given puzzle) and curious creatures/people to meet. You’ll fiddle with musical instruments, collect dropped feathers and paintings, and complete quests in order to restore Simurgh to her rightfully dreamy place in the game’s equally dreamy world. The pace is sedate – all the better to lull you into this game’s imaginative clutches. If you’re looking for a short narrative experience, with some extremely creative design and surprisingly funny, well-written dialogue, then 30 Birds needs to be on your itinerary.

30 Birds
ARTE France
Duck Detective: The Ghost of Glamping

Eugene McQuacklin is back in this sequel to the acclaimed Duck Detective: The Secret Salami. In this narrative detective adventure, you’ll need to interview a cast of animal suspects, thoroughly inspect every piece of evidence, and quack this case. And yes, there are more duck puns in this game. If you haven’t played the first game – which was a previous Monthly Select – just go do it. You don’t need to play the first in order to enjoy or understand this standalone sequel, but it’s just a great series.
These games are bite-sized, super fun, wholesome, and silly. It has all the great film noir detective tropes you could ever ask for, funny writing, great animation, and solid voiceover work. I got through the game over the course of a weekend in around 3 hours, and it’s an experience I absolutely loved.
In this sequel, you’ll explore a glamping site (glamorous camping for the uninitiated), talking to various characters and interacting with the environment in order to solve a set of cases. Using your magnifying glass, you can hover over objects and characters to unlock words that can be used when you’re ready to solve a case. There’s a hint system and the game also lets you know how many words you have wrong, so the game leans more into being entertaining than frustrating. You’ll also find other puzzles you’ll have to figure out like passwords and lock combinations. The gameplay is identical to the first game though a bit more refined, with the big difference being that you now have a sidekick who adds some new puzzles to work through.
Duck Detective is a series I would love to see more of every year. The games are so charming, self-aware, and light-hearted, that you just want to tell everyone to play these games for a long afternoon. If you need something cozy, short, and fun, this fits… the bill (pause for applause). – Raymond Estrada

Duck Detective: The Ghost of Glamping
Happy Broccoli Games
Preserve

Preserve is an eco-terraforming puzzle game that invites you to slow down and build beautiful biomes. It’s a peaceful, meditative experience that rewards curiosity and care. The core gameplay revolves around creating biomes on a map, but it’s far from rigid. You have cards representing terrain, flora, fauna, and even structures and objects, how you place them determines how your biomes evolve. Grouping three of the same kind forms a habitat, which lets you introduce species and earn harmony points. As your harmony points increase new cards are added to your deck and the map expands.
There are two main ways to play: Puzzle Mode and Classic Mode, the latter of which lets you gradually expand your map and unlock new cards by reaching harmony point milestones. I started with the tutorial and was surprised to realize I’d quickly spent hours building, adjusting, and just enjoying the moment before I even started the main game. There’s also a Creative Mode letting you build your perfect ecosystem.
Preserve offers four major environments: Continental, Marine, Savanna and, my personal favorite, Jurassic. The visuals are beautiful without being overwhelming, and the music soft, ambient, and spa-like. Camera controls can feel tricky at first, but it quickly becomes natural. The game trusts you to learn naturally – for example bees are placed in open and flowery fields, not forest or rocky terrains.
Preserve is more than a strategy game, it’s an open invitation to slow down, listen to nature, and create something beautiful. If you’re looking for a thoughtful escape with stunning visuals and a deeply calming atmosphere, Preserve brings harmony, one biome and habitat at a time. – Oscar Polanco

Preserve
Grindstone
Fuga: Melodies of Steel 3

Fuga: Melodies of Steel 3 is the finale of a series of tactical, dramatic RPGs that began on Xbox back in 2021. The series has received critical and audience praise, so if you have some room on your backlog, we’d recommend picking up the Fuga: Melodies of Steel 1 & 2 Double Pack. However, if you’re like me and struggle with way too many games to play and too little time, it’s not necessary to play the first two games, as the game does a great job of trying to catch you up with a summary of both games.
The main plot revolves around a group of anthropomorphic children that discover Taranis, a giant super-tank, after their village and families had been attacked by an evil empire. They use the tank to take down the empire along with some dark gods and other formidable foes. This game immediately picks up after the 2nd game’s true ending, where our main character is kidnapped and the remaining children must rescue him and prevent a new war.
The game is split into 12 chapters, with each chapter seeing our group of a dozen or so kids hitting major plot twists, mysteries, and character moments along the way. You take control of the Taranis in turn-based combat – the tank has three gun slots, each controlled by two characters. Depending on who you have slotted will determine the type of gun (machine gun, cannon, grenade launcher) and the gun’s passive boost. The enemies have different weaknesses based on one of those three gun types. You can swap characters at any time, but there is a cool down period, so you have to be careful not to do so at inopportune time.
There’s also a combo system that rewards you with bonus damage each time you attack enemy weak points. Between missions you will hit intermission periods for a chance to regroup and interact with all the characters to build affinities between characters. You can also take the opportunity to unlock new skills and upgrade your tank.
The most unique and dark aspect of the gameplay I found was the Soul Cannon ability, which will allow you to win any fight of the game, but you have to sacrifice the life of one of the characters (yeah, dark). Even worse, if you’re under half health, the longer a fight goes on, the more likely the game will force you to pull the trigger in order to escape the loss. Here’s the real kicker: the game instantly saves once you use the Soul Cannon in order to prevent you from redoing the fight. When this finally happened for me, it felt truly tough, but the game really pushes you to press on even with the loss. This gameplay aspect created a very distinctive set of stakes that I don’t think I’ve experienced before.
Visually and musically the game is very appealing, with fantastic character designs and a score that always seems to match the tone. Turn-based RPG fans with a love for dramatic narratives need to jump into this series, but if you’re already a fan of the series, this is the conclusion you’ve been waiting for – it’s a no-brainer to pick up. – Raymond Estrada
Fuga: Melodies of Steel 3
CyberConnect2
The Sinking City Remastered

The Sinking City Remastered is a 3rd person, eerie, investigative horror game that blends survival elements with a heavy dose of Lovecraftian weirdness. You play as Charles Reed, a private investigator whose string of disturbing visions lead him to the partially submerged city of Oakmont, Massachusetts. As soon as you arrive, you can tell something is off with Oakmont. Beyond the obvious, “our city was destroyed, and our economy has been whittled down to bullets, cigs and booze” energy displayed by all the characters, the atmosphere always gives off the impression that there’s something else going on behind the scenes.
At its core, The Sinking City is an open-world detective game. Investigations are central to the experience, and the game leans into that with mechanics like the Mind’s Eye and Mind Palace – Mind’s Eye lets you uncover hidden clues in the environment, while the Mind Palace allows you to connect evidence and draw conclusions. These systems work well together and make clue-gathering feel like a real part of the gameplay loop—not just a checklist.
Combat is available, but limited by design. Ammo is scarce and resources need to be crafted, meaning you’ll spend just as much time avoiding conflict as you will confronting it. This engaged me with the core work of investigation, allowing me to dive deeper into the exploration aspects rather than running through guns blazing. You’re eventually introduced to the Infested Zones which are high-risk areas full of enemies and rewards, forcing you to weigh every decision before stepping inside. The first time I entered one, I saw a chest, looted it, and dipped. I’m the type that will survive the horror movie – but, of course, I eventually became curious as to what really lurked in them.
What I love most about the game is the atmosphere. The city is layered with tension – political, supernatural, and social. The flood didn’t just reshape the geography; it reshaped how people live, interact, and treat outsiders. It’s a small and often overlooked detail in most games, but it adds weight to the worldbuilding and left me wanting more as the story developed.
If you’re into slow-burn mysteries, survival horror, and games that prioritize investigation over action, The Sinking City is one worth exploring. Just be prepared, Oakmont doesn’t hand out answers easily. – Deron Mann
The Sinking City Remastered
Frogwares
The post The Indie Game Summer Cookout is Here: Indie Selects for June 2025 appeared first on Xbox Wire.