Lumines Arise Is Shaping Up To Be Another Visually Spectacular Hit From The Tetris Effect Team

After playing 20 minutes of Lumines Arise, the team from Enhance presented me with a difficult decision. "We have another 20 or so minutes left. Do you want to spend the rest of your time asking us some questions, or would you like to play a bit more?" And as much as I wanted to jump straight into interviews and pick the minds of the folks who brought us Humanity, Tetris Effect, and Rez Infinite, I found myself betrayed by my own childlike glee."Would you mind if I do just a couple more levels?" I asked.It was in that moment--when the part of me that simply loves games overtook the part of me that tries her hardest to maintain a writer's sensibilities--that I realized I really enjoyed my time with Lumines Arise. And though of course I took time to chat with game and art director Takashi Ishihara and creative producer Mark MacDonald and enjoyed every minute of it, I left the preview event wishing that somehow the next entry in the Lumines series was back at my hotel, loaded up on my Steam Deck, and waiting for me to get back to playing it.Continue Reading at GameSpot

Jun 12, 2025 - 18:50
 0
Lumines Arise Is Shaping Up To Be Another Visually Spectacular Hit From The Tetris Effect Team

After playing 20 minutes of Lumines Arise, the team from Enhance presented me with a difficult decision. "We have another 20 or so minutes left. Do you want to spend the rest of your time asking us some questions, or would you like to play a bit more?" And as much as I wanted to jump straight into interviews and pick the minds of the folks who brought us Humanity, Tetris Effect, and Rez Infinite, I found myself betrayed by my own childlike glee.

"Would you mind if I do just a couple more levels?" I asked.

It was in that moment--when the part of me that simply loves games overtook the part of me that tries her hardest to maintain a writer's sensibilities--that I realized I really enjoyed my time with Lumines Arise. And though of course I took time to chat with game and art director Takashi Ishihara and creative producer Mark MacDonald and enjoyed every minute of it, I left the preview event wishing that somehow the next entry in the Lumines series was back at my hotel, loaded up on my Steam Deck, and waiting for me to get back to playing it.Continue Reading at GameSpot