Former Destiny and Final Fantasy devs reveal soul-stealing tactics RPG Never's End
If you found the feudal festival of backstabbing that was Final Fantasy Tactics distressingly upbeat and wholesome, perhaps you'll be more impressed by Never's End, a new turn and grid-based RPG from Destiny's former lead sandbox gameplay designer Ryan Jucket with character designs from Final Fantasy artist Masayoshi Nishimura. It takes place in a world swamped by creeping undead darkness, and casts you as a warrior spirit wrought of deathless silver. Taking charge of the last surviving village, you will possess and burn away the very souls of townsfolk in order to transform them into battlefield units. Careful, though, because the more villagers you catch in your mirrors and reduce to living weapons, the stronger the Never becomes. Read more


If you found the feudal festival of backstabbing that was Final Fantasy Tactics distressingly upbeat and wholesome, perhaps you'll be more impressed by Never's End, a new turn and grid-based RPG from Destiny's former lead sandbox gameplay designer Ryan Jucket with character designs from Final Fantasy artist Masayoshi Nishimura.
It takes place in a world swamped by creeping undead darkness, and casts you as a warrior spirit wrought of deathless silver. Taking charge of the last surviving village, you will possess and burn away the very souls of townsfolk in order to transform them into battlefield units. Careful, though, because the more villagers you catch in your mirrors and reduce to living weapons, the stronger the Never becomes.