Stellaris dev says the galactic 4X game's enemy AI needs to be more challenging
A little over two weeks on from the launch of Stellaris 4.0 and the Biogenesis DLC, things are starting to stabilize. Developer Paradox has just launched Stellaris patch 4.0.13, the latest in a long string of updates delivering more performance improvements, balance tweaks, and bug fixes for the space 4X game. As the studio looks ahead to the Shadows of the Shroud expansion, game director Stephen ‘Eladrin’ Muray ponders how success is measured in Stellaris, and ways that its enemy AI can provide a more rewarding challenge. Continue reading Stellaris dev says the galactic 4X game's enemy AI needs to be more challenging MORE FROM PCGAMESN: Stellaris review, Stellaris mods, Stellaris DLC guide

A little over two weeks on from the launch of Stellaris 4.0 and the Biogenesis DLC, things are starting to stabilize. Developer Paradox has just launched Stellaris patch 4.0.13, the latest in a long string of updates delivering more performance improvements, balance tweaks, and bug fixes for the space 4X game. As the studio looks ahead to the Shadows of the Shroud expansion, game director Stephen ‘Eladrin’ Muray ponders how success is measured in Stellaris, and ways that its enemy AI can provide a more rewarding challenge.
MORE FROM PCGAMESN: Stellaris review, Stellaris mods, Stellaris DLC guide