Soulframe keeps growing with new RPG customisation, a dungeon inspired by Blue Prince and a wizard's staff
"Soulframe has the bones of a great action-RPG," I wrote last November. Developers Digital Extremes continue to graft flesh to those bones, plumping the world-building's marrow and cranking the sinews of the combat. The game's Preludes edition - a sort of relentlessly expanding limited-access beta - continues to be updated with new weapons, faction features, player Pacts (classes, essentially), areas, and enemies. They've also made some revisions, which include turning the Idol system into a distinct set of weapons so as to give it "a more focused purpose in your arsenal". Read more


"Soulframe has the bones of a great action-RPG," I wrote last November. Developers Digital Extremes continue to graft flesh to those bones, plumping the world-building's marrow and cranking the sinews of the combat. The game's Preludes edition - a sort of relentlessly expanding limited-access beta - continues to be updated with new weapons, faction features, player Pacts (classes, essentially), areas, and enemies. They've also made some revisions, which include turning the Idol system into a distinct set of weapons so as to give it "a more focused purpose in your arsenal".