After Alan Wake and Control, Remedy's new FPS is "almost violating" its formula
In a world of 100-tier battle passes, seasonal events, IP crossovers, and still some paywalling of gameplay-altering features, FBC Firebreak feels like a breath of fresh air. While this isn't Remedy's first FPS (that honor goes to the oft-forgotten single-player campaigns for CrossfireX), it is the dev's first multiplayer crack at the genre. Then there's its strong anti-live-service stance, which sets it further apart from some of its contemporaries. During a recent visit to Remedy’s HQ in Finland, I spoke to FBC Firebreak’s game director, Mike Kayatta, about both of these talking points, as well as where the studio drew inspiration from, its post-launch plans, and solving problems with typical Remedy eccentricity. Continue reading After Alan Wake and Control, Remedy's new FPS is "almost violating" its formula MORE FROM PCGAMESN: Best co-op games, Best FPS games, Best Game Pass games

In a world of 100-tier battle passes, seasonal events, IP crossovers, and still some paywalling of gameplay-altering features, FBC Firebreak feels like a breath of fresh air. While this isn't Remedy's first FPS (that honor goes to the oft-forgotten single-player campaigns for CrossfireX), it is the dev's first multiplayer crack at the genre. Then there's its strong anti-live-service stance, which sets it further apart from some of its contemporaries. During a recent visit to Remedy’s HQ in Finland, I spoke to FBC Firebreak’s game director, Mike Kayatta, about both of these talking points, as well as where the studio drew inspiration from, its post-launch plans, and solving problems with typical Remedy eccentricity.
MORE FROM PCGAMESN: Best co-op games, Best FPS games, Best Game Pass games