Hand-Drawn Art Meets Physics-Based Puzzles In Surrealist Adventure Game Micromega
French independent game studio Coven has announced its second title, Micromega. Based on the works of acclaimed artist Mani, the game tasks players with solving physics-based puzzles in a decaying, monochromatic world. According to the game's press release, "scale, motion, and observation are key to progression." The studio also shared Micromega's first trailer, which can be viewed below.Based on the trailer, it seems like Micromega will be an atmospheric adventure, with minimalist ambient music accompanying the small sphere as players roll it across series of floating platforms, debris, and other obstacles. Though the puzzles will be fairly straightforward to begin, 30 levels of escalating difficulty are currently planned for the game, with hidden paths and collectibles offering up even greater challenges. All of the game's environments are hand-drawn by Mani, who also serves as the game's director."Every stage of this vertical-scrolling adventure is a delicate dance of physics and strategy, where peculiar creatures hold the key to the ascent," Micromega's Steam page reads. "Each plays a role, but at a different scale, working together to shift the world and free the Sphere’s path to the unknown... Even the smallest push can set massive change in motion. This world obeys its own delicate physics, observing these interactions is key to progress."Continue Reading at GameSpot

French independent game studio Coven has announced its second title, Micromega. Based on the works of acclaimed artist Mani, the game tasks players with solving physics-based puzzles in a decaying, monochromatic world. According to the game's press release, "scale, motion, and observation are key to progression." The studio also shared Micromega's first trailer, which can be viewed below.
Based on the trailer, it seems like Micromega will be an atmospheric adventure, with minimalist ambient music accompanying the small sphere as players roll it across series of floating platforms, debris, and other obstacles. Though the puzzles will be fairly straightforward to begin, 30 levels of escalating difficulty are currently planned for the game, with hidden paths and collectibles offering up even greater challenges. All of the game's environments are hand-drawn by Mani, who also serves as the game's director.
"Every stage of this vertical-scrolling adventure is a delicate dance of physics and strategy, where peculiar creatures hold the key to the ascent," Micromega's Steam page reads. "Each plays a role, but at a different scale, working together to shift the world and free the Sphere’s path to the unknown... Even the smallest push can set massive change in motion. This world obeys its own delicate physics, observing these interactions is key to progress."Continue Reading at GameSpot