Nintendo Explains Why Switch 2 GameChat Frame Rate Looked Like That
Nintendo's full unveiling of the Switch 2 finally answered the mystery of what the new C button was for: a new GameChat function, which will let you easily talk with friends, share your screen in group sessions, or even show your face if you purchase a camera peripheral. But the GameChat shown during the debut stream was less than stellar, with a noticeably choppy framerate. Nintendo told GameSpot in an interview that it intentionally made GameChat the smallest footprint possible, to save system resources for the games themselves."In order to explain this well, I think it might first help to explain about the resources the system has," Switch 2 hardware director Takuhiro Dohta said, via a translator. "So obviously, chat is meant to run and work simultaneously and coincide with the game you're playing. But we also think it's critical that it doesn't get in the way of the game that's running right now. And so we wanted to definitely make sure we do was to make sure that running game chat alongside the game doesn't result in the game experience or quality being reduced at all in any way."So from a system resource perspective, obviously even the Nintendo Switch had a set of system resources that it needed to tap into to run the system. And now that we have Nintendo Switch 2, there is bigger, more, basically resource budget to use. However, even with that enhanced and larger budget, we try to use as little of that as possible. And they made it happen somehow. And within that small slice of the resource budget, there's other things to take into consideration, like network systems, all that kind of stuff, and all of that taking into account is where we landed in terms of quality of the video that you saw in the footage."Continue Reading at GameSpot

Nintendo's full unveiling of the Switch 2 finally answered the mystery of what the new C button was for: a new GameChat function, which will let you easily talk with friends, share your screen in group sessions, or even show your face if you purchase a camera peripheral. But the GameChat shown during the debut stream was less than stellar, with a noticeably choppy framerate. Nintendo told GameSpot in an interview that it intentionally made GameChat the smallest footprint possible, to save system resources for the games themselves.
"In order to explain this well, I think it might first help to explain about the resources the system has," Switch 2 hardware director Takuhiro Dohta said, via a translator. "So obviously, chat is meant to run and work simultaneously and coincide with the game you're playing. But we also think it's critical that it doesn't get in the way of the game that's running right now. And so we wanted to definitely make sure we do was to make sure that running game chat alongside the game doesn't result in the game experience or quality being reduced at all in any way.
"So from a system resource perspective, obviously even the Nintendo Switch had a set of system resources that it needed to tap into to run the system. And now that we have Nintendo Switch 2, there is bigger, more, basically resource budget to use. However, even with that enhanced and larger budget, we try to use as little of that as possible. And they made it happen somehow. And within that small slice of the resource budget, there's other things to take into consideration, like network systems, all that kind of stuff, and all of that taking into account is where we landed in terms of quality of the video that you saw in the footage."Continue Reading at GameSpot