game vfx - it's more than just looking pretty
vfx and juice can make or break entire mechanics. you often don't know if something works until you've reached the juice stage. this is unfortunate because sometimes it takes a while to get there. in fact, sometimes it can be faster to skip the mechanic and validate the juice first. certain games only work because they've honed their core mechanic so well that you're going for the next mesmerizing hit, spark or drop. example: if Vampire Survivors didn't have its deeply satisfying lootbox animation - with supurb build up and release - it would not have gone anywhere. it made all the difference! ever played a game where the sheer satisfaction of the VFX pulled you in more than anything else?

vfx and juice can make or break entire mechanics.
you often don't know if something works until you've reached the juice stage.
this is unfortunate because sometimes it takes a while to get there. in fact, sometimes it can be faster to skip the mechanic and validate the juice first.
certain games only work because they've honed their core mechanic so well that you're going for the next mesmerizing hit, spark or drop.
example: if Vampire Survivors didn't have its deeply satisfying lootbox animation - with supurb build up and release - it would not have gone anywhere. it made all the difference!
ever played a game where the sheer satisfaction of the VFX pulled you in more than anything else?