Call Of Duty Veteran Says Franchise Is Like The Simpsons--"It Feels Like They’ve Run Out Of Ideas At Times"
As one of the developers who worked on the original Call of Duty back in the early 2000s, Chance Glasco wonders if the behemoth FPS franchise has run out of ideas. A series veteran and one of the original members of Infinity Ward, Glasco says he doesn't play much CoD anymore--though he does enjoy a bit of Warzone.In an interview with Tulsa, Oklahoma's News 9, Glasco shares his experience as one of the 23 employees who left Medal of Honor developer 2015, Inc. for newly established Infinity Ward to work on Call of Duty. "We knew we could make a really good game," Glasco said. "Activision gave us the freedom to do things we couldn’t on Medal of Honor, but it was still a new franchise."Call of Duty wasn't an instant hit when it released in 2003. Instead, it took time for word to spread. "It didn't have a big spike in sales right away," Glasco recalls. "It just climbed gradually as word got out. Multiplayer really hooked people, and over time, it became huge."Continue Reading at GameSpot

As one of the developers who worked on the original Call of Duty back in the early 2000s, Chance Glasco wonders if the behemoth FPS franchise has run out of ideas. A series veteran and one of the original members of Infinity Ward, Glasco says he doesn't play much CoD anymore--though he does enjoy a bit of Warzone.
In an interview with Tulsa, Oklahoma's News 9, Glasco shares his experience as one of the 23 employees who left Medal of Honor developer 2015, Inc. for newly established Infinity Ward to work on Call of Duty. "We knew we could make a really good game," Glasco said. "Activision gave us the freedom to do things we couldn’t on Medal of Honor, but it was still a new franchise."
Call of Duty wasn't an instant hit when it released in 2003. Instead, it took time for word to spread. "It didn't have a big spike in sales right away," Glasco recalls. "It just climbed gradually as word got out. Multiplayer really hooked people, and over time, it became huge."Continue Reading at GameSpot