Trees and loc

Hey folks, time for another blog post. This week I sorted out my localization dilemma by splitting out all strings into a separate object/table that shares a 1:1 relationship with its base type. So for example, I have a World class and an associated WorldData class that records all of the strings relevant to a world. I can then call a ToJSON method to export the strings in the format that the Slang package needs to support translations. With that done, I need start figuring out how to setup my zones, so to that end, I started by drawing some trees. I'm using Rive as my art tool, and the style of trees I drew from the pixel art of some other artist's trees for inspiration. They can (hopefully) be seen in the attachment above. My plan is to work on a couple more hex tiles and foliage assets this week, and then integrate it into the editor. That's it for tonight! Cheers, Dan.

Mar 31, 2025 - 04:21
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Trees and loc

Image description
Hey folks, time for another blog post. This week I sorted out my localization dilemma by splitting out all strings into a separate object/table that shares a 1:1 relationship with its base type.

So for example, I have a World class and an associated WorldData class that records all of the strings relevant to a world. I can then call a ToJSON method to export the strings in the format that the Slang package needs to support translations.

With that done, I need start figuring out how to setup my zones, so to that end, I started by drawing some trees. I'm using Rive as my art tool, and the style of trees I drew from the pixel art of some other artist's trees for inspiration. They can (hopefully) be seen in the attachment above.

My plan is to work on a couple more hex tiles and foliage assets this week, and then integrate it into the editor. That's it for tonight!

Cheers,
Dan.