Review: Creepy Redneck Dinosaur Mansion 3 Is Brilliantly Goofy
Surprise! Strange Scaffold did it again with the team’s latest game, Creepy Redneck Dinosaur Mansion 3. Which might not be a surprise, given how things have gone for the developer so far. But it’s nice to find a game with an incredibly goofy premise played up for laughs also ends up being both clever and a joy to play. It’s great. Creepy Redneck Dinosaur Mansion 3 begins as a send-up of the Resident Evil series with perhaps a hint of Dino Crisis. This is great on its own. J.J. Hardwell is an agent who really doesn’t want to go into a disturbing mansion to check it out for illegal and dangerous behavior, but he must. Once he finds a raptor inside, he realizes he’s now duty-bound to clear the situation. The quips and responses to situations are fantastic. https://www.youtube.com/watch?v=Cf7l6vtDkxo&ab_channel=StrangeScaffold Except then Strange Scaffold adds another layer by revealing that there’s even more going on. So J.J. still needs to deal with the mansion’s horrors, which include things like fighting a zombie T-Rex returning from the “first” game and sneaking past a Brontosaurus that might shimmy you against a wall to death. Said situations are most often handled with match-3 puzzles with RPG elements, such as in the Puzzle Quest series. However, there are also visual novel style adventure elements in which making the right choices can ensure survival and access to new paths or events. Creepy Redneck Dinosaur Mansion 3 is fantastically funny. The script and concept is great, and I don’t want to spoil what’s going on too much. But know that it is clever even if you aren’t familiar with games like Resident Evil or Dino Crisis. Images via Strange Scaffold Now, while I did reference Puzzle Quest and you will feel deja vu for those types of games while playing Creepy Redneck Dinosaur Mansion 3, it feels unique. When J.J. needs to accomplish certain actions or face specific enemies, you’ll be presented with an 8x8 grid filled with colorful gems, knives, and occasionally other symbols. Both J.J. and whatever threat or opponent he is facing use the same space and take turns making matches. Your goal is typically to match enough of certain color or shape icons to perform certain actions, some of which will end your turn after you perform them. However, since this is a shared space and your opponent is also gathering icons to unleash their own skills, you also need to worry about if you are setting them up for a great combo or match that lets them retaliate. Frankly, I loved it. Creepy Redneck Dinosaur Mansion 3 is surprisingly strategic in the best way, and by going through the story, finding items, making purchases, and getting upgrades through experiences, you get new tactical options. The fact that there is a bit more thought put into it and a fear that you’ll do okay on your turn, but an enemy will do much better, is a constant. Plus there’s the knowledge that yes, using one skill could be a good move now, but your turn ends when you use it and there’s a fantastic match that could lead to a major combo on the board. Images via Strange Scaffold But when it comes to the visual novel elements, Creepy Redneck Dinosaur Mansion 3 is really fun too! There are a lot of branching decisions and choices you can make to influence and gain access to things. My favorite is when it involves making J.J. do something probably stupid, then realize it leveled up some stat that made it possible to unlock access to an ability or worked out pretty well for you. Creepy Redneck Dinosaur Mansion 3 is another example of how clever and unusual a Strange Scaffold game can be. It’s really appreciated. The fact that it also arrived at a time when I ended up dealing with a lot of serious, unpleasant, and heart-wrenching things made its arrival all the more welcome. It’s well executed and quite a delight. Creepy Redneck Dinosaur Mansion 3 is available for the PC via Steam. The post Review: Creepy Redneck Dinosaur Mansion 3 Is Brilliantly Goofy appeared first on Siliconera.

Surprise! Strange Scaffold did it again with the team’s latest game, Creepy Redneck Dinosaur Mansion 3. Which might not be a surprise, given how things have gone for the developer so far. But it’s nice to find a game with an incredibly goofy premise played up for laughs also ends up being both clever and a joy to play. It’s great.
Creepy Redneck Dinosaur Mansion 3 begins as a send-up of the Resident Evil series with perhaps a hint of Dino Crisis. This is great on its own. J.J. Hardwell is an agent who really doesn’t want to go into a disturbing mansion to check it out for illegal and dangerous behavior, but he must. Once he finds a raptor inside, he realizes he’s now duty-bound to clear the situation. The quips and responses to situations are fantastic.
Except then Strange Scaffold adds another layer by revealing that there’s even more going on. So J.J. still needs to deal with the mansion’s horrors, which include things like fighting a zombie T-Rex returning from the “first” game and sneaking past a Brontosaurus that might shimmy you against a wall to death. Said situations are most often handled with match-3 puzzles with RPG elements, such as in the Puzzle Quest series. However, there are also visual novel style adventure elements in which making the right choices can ensure survival and access to new paths or events.
Creepy Redneck Dinosaur Mansion 3 is fantastically funny. The script and concept is great, and I don’t want to spoil what’s going on too much. But know that it is clever even if you aren’t familiar with games like Resident Evil or Dino Crisis.
Now, while I did reference Puzzle Quest and you will feel deja vu for those types of games while playing Creepy Redneck Dinosaur Mansion 3, it feels unique. When J.J. needs to accomplish certain actions or face specific enemies, you’ll be presented with an 8x8 grid filled with colorful gems, knives, and occasionally other symbols. Both J.J. and whatever threat or opponent he is facing use the same space and take turns making matches. Your goal is typically to match enough of certain color or shape icons to perform certain actions, some of which will end your turn after you perform them. However, since this is a shared space and your opponent is also gathering icons to unleash their own skills, you also need to worry about if you are setting them up for a great combo or match that lets them retaliate.
Frankly, I loved it. Creepy Redneck Dinosaur Mansion 3 is surprisingly strategic in the best way, and by going through the story, finding items, making purchases, and getting upgrades through experiences, you get new tactical options. The fact that there is a bit more thought put into it and a fear that you’ll do okay on your turn, but an enemy will do much better, is a constant. Plus there’s the knowledge that yes, using one skill could be a good move now, but your turn ends when you use it and there’s a fantastic match that could lead to a major combo on the board.
But when it comes to the visual novel elements, Creepy Redneck Dinosaur Mansion 3 is really fun too! There are a lot of branching decisions and choices you can make to influence and gain access to things. My favorite is when it involves making J.J. do something probably stupid, then realize it leveled up some stat that made it possible to unlock access to an ability or worked out pretty well for you.
Creepy Redneck Dinosaur Mansion 3 is another example of how clever and unusual a Strange Scaffold game can be. It’s really appreciated. The fact that it also arrived at a time when I ended up dealing with a lot of serious, unpleasant, and heart-wrenching things made its arrival all the more welcome. It’s well executed and quite a delight.
Creepy Redneck Dinosaur Mansion 3 is available for the PC via Steam.
The post Review: Creepy Redneck Dinosaur Mansion 3 Is Brilliantly Goofy appeared first on Siliconera.