FOMO Has "Infected" Many Modern Games, Remedy Says
FBC: Firebreak developer Remedy is pushing back against what it's observed to be a rise in games being developed with "FOMO," that is, fear of missing out, in mind. Speaking to GameSpot, game director Mike Kayatta said the team tried to design FBC to become a manageable game that places an emphasis on "controlling the value space."That is to say, Kayatta believes some games that give off vibes of being "enormous in scope" can lead to a couple potential outcomes from players. One is that a player might go "all the way in" and dedicate lots of time and money. A second category of players might find the perceived time sink to be too enormous and simply play something else instead.FBC aims to be a game that people can pick up and play in short bursts, at a modest price point ($40). The game is also included in Xbox Game Pass and PlayStation Plus from day one, which in theory should help it reach a potentially larger audience.Continue Reading at GameSpot

FBC: Firebreak developer Remedy is pushing back against what it's observed to be a rise in games being developed with "FOMO," that is, fear of missing out, in mind. Speaking to GameSpot, game director Mike Kayatta said the team tried to design FBC to become a manageable game that places an emphasis on "controlling the value space."
That is to say, Kayatta believes some games that give off vibes of being "enormous in scope" can lead to a couple potential outcomes from players. One is that a player might go "all the way in" and dedicate lots of time and money. A second category of players might find the perceived time sink to be too enormous and simply play something else instead.
FBC aims to be a game that people can pick up and play in short bursts, at a modest price point ($40). The game is also included in Xbox Game Pass and PlayStation Plus from day one, which in theory should help it reach a potentially larger audience.Continue Reading at GameSpot