The Code Maestro Ambassador Program — Join the Guild
A call for creators, devs, and community leaders who want to shape the future of AI-powered gamedev tools. For developers who are tired of AI tools that don’t get how games are built You know the feeling. You’re juggling code, assets, prefabs, and deadlines that passed a week ago. You try plugging AI into your workflow — and it just doesn’t understand what you’re building. You’re not alone. We’ve been there, too. With our roots at iLogos Game Studios, we’ve been part of the game industry since 2006. Over the years, we’ve worked with global studios like EA, Disney, Ubisoft, and Wargaming — and we’ve seen it all: small indie teams, massive AAA pipelines, impossible deadlines, endless rewrites, and too many “we needed this yesterday” moments to count. So we decided to build something that could actually help. Why now Game development hasn’t gotten easier. Tools are improving, but the gap between what AI does and what game devs need is still wide. Generic “AI co-pilots” can’t read entire structure of your Unity project, and offer advice that breaks more than it fixes. Code Maestro was built to change that. It understands how your game is put together, not just what’s inside a single file. What it can do Code Maestro is not a general-purpose chatbot. It’s a project-aware assistant for Unity and Unreal teams. Some of features: Full project context support — reads assets, scenes, prefabs, and all code in Unity-based games High-quality responses — outperforms generic AI tools thanks to deep code and structure awareness Web UI + IDE plugins — supports Rider, Visual Studio, VS Code (beta), and Unity plugin (in progress) Fast & Deep Analysis — build custom context for responses, apply code changes instantly (Unity asset builder and automation in beta) Git and Mercurial integration Inline editing — select any block of code and make real-time changes with AI Pick what suits you best:

A call for creators, devs, and community leaders who want to shape the future of AI-powered gamedev tools.
For developers who are tired of AI tools that don’t get how games are built
You know the feeling. You’re juggling code, assets, prefabs, and deadlines that passed a week ago. You try plugging AI into your workflow — and it just doesn’t understand what you’re building.
You’re not alone. We’ve been there, too.
With our roots at iLogos Game Studios, we’ve been part of the game industry since 2006. Over the years, we’ve worked with global studios like EA, Disney, Ubisoft, and Wargaming — and we’ve seen it all: small indie teams, massive AAA pipelines, impossible deadlines, endless rewrites, and too many “we needed this yesterday” moments to count.
So we decided to build something that could actually help.
Why now
Game development hasn’t gotten easier. Tools are improving, but the gap between what AI does and what game devs need is still wide. Generic “AI co-pilots” can’t read entire structure of your Unity project, and offer advice that breaks more than it fixes.
Code Maestro was built to change that. It understands how your game is put together, not just what’s inside a single file.
What it can do
Code Maestro is not a general-purpose chatbot. It’s a project-aware assistant for Unity and Unreal teams. Some of features:
- Full project context support — reads assets, scenes, prefabs, and all code in Unity-based games
- High-quality responses — outperforms generic AI tools thanks to deep code and structure awareness
- Web UI + IDE plugins — supports Rider, Visual Studio, VS Code (beta), and Unity plugin (in progress)
- Fast & Deep Analysis — build custom context for responses, apply code changes instantly (Unity asset builder and automation in beta)
- Git and Mercurial integration
- Inline editing — select any block of code and make real-time changes with AI
Pick what suits you best: