Game Dev Digest — Issue #278 - Shaders, Tools, Sales and more
Issue #278 - Shaders, Tools, Sales and more This article was originally published on GameDevDigest.com Get it while it's hot! Enjoy 42 Essential Game Dev Tips That Are Immutably Correct and Must Never Be Disputed by Anyone Ever At Any Time! - I quite enjoy reading “advice lists” even though “all advice cancels out” (Jeremy Giffon) - you can often find one thing which is a useful reminder or which particularly resonates with your current situation. modecollapse.substack.com What I Heard From Valve At Gdc - The reason I like these events is because the Valve employees responsible for designing and implementing the features I write about are right there and can provide you specific responses about how they actually work (most of the time). I got the answer to a lot of theories we have been batting around. howtomarketagame.com The huge, hidden web game market no one talks about (and how to get in) - There's a hidden market of customers who want to play games on the web. gamedeveloper.com How Balatro publisher Playstack delivered a marketing masterclass - A carefully curated 'Wheel of Attention' became Balatro's best friend. gamedeveloper.com Videos How I Turned Games Into REAL-TIME Magic Eye Illusions - In this video I explore how to create real-time magic eye autostereograms using shaders. Then I apply them to a game using reshade. Yusef28 Ex-Blizzard Programmer Writes A Particle System From Scratch - Never Engine Devlog 1 - In this episode of the Never Engine Devlog series we're tackling Particle Systems. What they are and how you go about making one yourself. There's a bunch of resources out there for how to make a particle system demo, but not so much in regards to how you'd go about actually making one that's flexible enough for games. Never Engine Studios 25 Game Design Books to make you a Better Game Dev - These are the best books on game design and development that I've read! Learn what "fun" is, how to make a game from start to finish, read about the development of hit games and horrible flops, and learn what inspired your favorite game creators! Visual Novel Design Unity Prefab Searching - Speed up your Unity development by discovering the two effective coding techniques to locate assets like prefabs within your project, from the simple Asset Database class to the more advanced Search Service class that is underutilized. Warped Imagination Porting DREDGE to Mobile with Unity Studio Productions - Previously a presentation exclusive to GDC, we're sitting down with Joe and Alex from Unity Studio Productions (USP) Unity URP Cookbook: Compute shaders - Part 3: Vertex animation - This video on compute shaders is based on recipes from our newly updated e-book, The Universal Render Pipeline Cookbook: Recipes for Shaders and Visual Effects for Unity 6. [part 2 also] Unity Building A Tool To Make Item Icons In Unity - If you're tired of manually setting up item icons for your game, you're not alone. Let's fix that. Game Dev Guide Unlock Lightning-Fast Math in Unity with Compute Shaders & Render Features - In this video, you'll learn how to create a powerful Scriptable Render Feature in Unity that efficiently executes a compute shader to perform real-time calculations on the GPU. We’ll demonstrate this process with a dynamic heatmap example, showing you how to integrate compute shaders into your rendering pipeline for high-performance visualizations. git-amend Assets Asset Store Spring sale - Feed your creativity with 50% off 300+ of our top assets, including tools, 3D animations, audio, and more. Flash sale⚡

Issue #278 - Shaders, Tools, Sales and more
This article was originally published on GameDevDigest.com
Get it while it's hot! Enjoy
42 Essential Game Dev Tips That Are Immutably Correct and Must Never Be Disputed by Anyone Ever At Any Time! - I quite enjoy reading “advice lists” even though “all advice cancels out” (Jeremy Giffon) - you can often find one thing which is a useful reminder or which particularly resonates with your current situation.
modecollapse.substack.com
What I Heard From Valve At Gdc - The reason I like these events is because the Valve employees responsible for designing and implementing the features I write about are right there and can provide you specific responses about how they actually work (most of the time). I got the answer to a lot of theories we have been batting around.
howtomarketagame.com
The huge, hidden web game market no one talks about (and how to get in) - There's a hidden market of customers who want to play games on the web.
gamedeveloper.com
How Balatro publisher Playstack delivered a marketing masterclass - A carefully curated 'Wheel of Attention' became Balatro's best friend.
gamedeveloper.com
Videos
How I Turned Games Into REAL-TIME Magic Eye Illusions - In this video I explore how to create real-time magic eye autostereograms using shaders. Then I apply them to a game using reshade.
Yusef28
Ex-Blizzard Programmer Writes A Particle System From Scratch - Never Engine Devlog 1 - In this episode of the Never Engine Devlog series we're tackling Particle Systems. What they are and how you go about making one yourself. There's a bunch of resources out there for how to make a particle system demo, but not so much in regards to how you'd go about actually making one that's flexible enough for games.
Never Engine Studios
25 Game Design Books to make you a Better Game Dev - These are the best books on game design and development that I've read! Learn what "fun" is, how to make a game from start to finish, read about the development of hit games and horrible flops, and learn what inspired your favorite game creators!
Visual Novel Design
Unity Prefab Searching - Speed up your Unity development by discovering the two effective coding techniques to locate assets like prefabs within your project, from the simple Asset Database class to the more advanced Search Service class that is underutilized.
Warped Imagination
Porting DREDGE to Mobile with Unity Studio Productions - Previously a presentation exclusive to GDC, we're sitting down with Joe and Alex from Unity Studio Productions (USP)
Unity
URP Cookbook: Compute shaders - Part 3: Vertex animation - This video on compute shaders is based on recipes from our newly updated e-book, The Universal Render Pipeline Cookbook: Recipes for Shaders and Visual Effects for Unity 6. [part 2 also]
Unity
Building A Tool To Make Item Icons In Unity - If you're tired of manually setting up item icons for your game, you're not alone. Let's fix that.
Game Dev Guide
Unlock Lightning-Fast Math in Unity with Compute Shaders & Render Features - In this video, you'll learn how to create a powerful Scriptable Render Feature in Unity that efficiently executes a compute shader to perform real-time calculations on the GPU. We’ll demonstrate this process with a dynamic heatmap example, showing you how to integrate compute shaders into your rendering pipeline for high-performance visualizations.
git-amend
Assets
Asset Store Spring sale - Feed your creativity with 50% off 300+ of our top assets, including tools, 3D animations, audio, and more.