Game Dev Digest — Issue #279 - Unity 6.1 and more
Issue #279 - Unity 6.1 and more This article was originally published on GameDevDigest.com Unity 6.1 news, plus some great asset deals. Enjoy! Unity 6.1: Supported Update with Enhanced Performance | Unity - The Unity 6.1 Update release brings stability & performance enhancements. Build games with powerful platform support & workflows for your next masterpiece. Unity Create Scalable & Performant UI for Games in Unity 6 | Unity - Learn how to create scalable & performant UI for multiplatform games with UI Toolkit in Unity 6 – with new, extensive chapters for both programmers & artists. Unity Diablo vs. Darkest Dungeon: RPG devs on balancing punishment and power - In interviews, two devs offer contrasting views of what makes an RPG fun. arstechnica.com The creator of Papers, Please wants developers to make weirder, more personal games - For Lucas Pope, games have always been about ‘making something that I want to play.’ theverge.com How to Use Dependency Injection with ECS for Scalable Game Development - I have worked extensively with various Dependency Injection containers throughout my career. So, when ECS started gaining traction in 2018, I decided to experiment with it in a pet project to familiarize myself with this approach. gamedev.center Rollback Netcode - How does ROLLBACK NETCODE work, why is it so difficult to program, and why is it the gold standard for fighting games? A whirlwind tour of different solutions Muno @bymuno.com Videos What's NEW in Unity 6.1? - Join Unity's own Adam Smith, James Stone and Marc-André Ferguson for a showcase and discussion around what's new and exciting Unity Implicit Surfaces & Independent Research - Implicit surfaces are a fascinating microcosm of computer science. On the surface, they're simple: define a 3D solid as existing anywhere a function ℝ³ → ℝ is negative. This simplicity makes them a compelling backend for solid modeling and computer-aided design: they're compact, expressive, can be evaluated at arbitrary resolution, and support easy constructive solid geometry (e.g. union and intersection). Matt Keeter How to create a Hotkey Button in Unity (with new input system) - Learn how to create Buttons you can assign Hotkeys to inside the Unity UI with the new input system. Christina Creates Games Programming Patterns: Overcoming Analysis Paralysis - Analysis paralysis can stop your game development in its tracks—especially when you're stuck choosing the "right" programming pattern. Should you use a Factory? Prototype? Pooling? Something custom? In this video, we break down the mindset and strategies that help you make confident decisions and keep building. You'll learn how to recognize when you're overthinking, how to pick a pattern quickly, and why imperfect choices often lead to better outcomes. git-amend How to make high quality HD icons (.ico files) for your Steam games (as a dev or just a player) - Gimp is free and open source! Duhop Creating an RPG like First-Person-View like Bard‘s Tale, Eye of the Beholder, Dungeon Master, etc - We're building a first-person grid-based dungeon crawler rendering engine. In Commodore Basic by using the regular drawing commands. The 8 Bit Theory Why Does The Witcher 3: Wild Hunt Environment Art Look Like This? - Let's take a look and discuss the amazing 3D art breakdowns from Witcher 3: Wild Hunt. EMC3D - Game Art Assets Asset Store Spring Sale - Feed your creativity with 50% off 300+ of our top assets, including tools, 3D animations, audio, and more. Flash sale⚡

Issue #279 - Unity 6.1 and more
This article was originally published on GameDevDigest.com
Unity 6.1 news, plus some great asset deals. Enjoy!
Unity 6.1: Supported Update with Enhanced Performance | Unity - The Unity 6.1 Update release brings stability & performance enhancements. Build games with powerful platform support & workflows for your next masterpiece.
Unity
Create Scalable & Performant UI for Games in Unity 6 | Unity - Learn how to create scalable & performant UI for multiplatform games with UI Toolkit in Unity 6 – with new, extensive chapters for both programmers & artists.
Unity
Diablo vs. Darkest Dungeon: RPG devs on balancing punishment and power - In interviews, two devs offer contrasting views of what makes an RPG fun.
arstechnica.com
The creator of Papers, Please wants developers to make weirder, more personal games - For Lucas Pope, games have always been about ‘making something that I want to play.’
theverge.com
How to Use Dependency Injection with ECS for Scalable Game Development - I have worked extensively with various Dependency Injection containers throughout my career. So, when ECS started gaining traction in 2018, I decided to experiment with it in a pet project to familiarize myself with this approach.
gamedev.center
Rollback Netcode - How does ROLLBACK NETCODE work, why is it so difficult to program, and why is it the gold standard for fighting games? A whirlwind tour of different solutions
Muno @bymuno.com
Videos
What's NEW in Unity 6.1? - Join Unity's own Adam Smith, James Stone and Marc-André Ferguson for a showcase and discussion around what's new and exciting
Unity
Implicit Surfaces & Independent Research - Implicit surfaces are a fascinating microcosm of computer science. On the surface, they're simple: define a 3D solid as existing anywhere a function ℝ³ → ℝ is negative. This simplicity makes them a compelling backend for solid modeling and computer-aided design: they're compact, expressive, can be evaluated at arbitrary resolution, and support easy constructive solid geometry (e.g. union and intersection).
Matt Keeter
How to create a Hotkey Button in Unity (with new input system) - Learn how to create Buttons you can assign Hotkeys to inside the Unity UI with the new input system.
Christina Creates Games
Programming Patterns: Overcoming Analysis Paralysis - Analysis paralysis can stop your game development in its tracks—especially when you're stuck choosing the "right" programming pattern. Should you use a Factory? Prototype? Pooling? Something custom? In this video, we break down the mindset and strategies that help you make confident decisions and keep building. You'll learn how to recognize when you're overthinking, how to pick a pattern quickly, and why imperfect choices often lead to better outcomes.
git-amend
How to make high quality HD icons (.ico files) for your Steam games (as a dev or just a player) - Gimp is free and open source!
Duhop
Creating an RPG like First-Person-View like Bard‘s Tale, Eye of the Beholder, Dungeon Master, etc - We're building a first-person grid-based dungeon crawler rendering engine. In Commodore Basic by using the regular drawing commands.
The 8 Bit Theory
Why Does The Witcher 3: Wild Hunt Environment Art Look Like This? - Let's take a look and discuss the amazing 3D art breakdowns from Witcher 3: Wild Hunt.
EMC3D - Game Art
Assets
Asset Store Spring Sale - Feed your creativity with 50% off 300+ of our top assets, including tools, 3D animations, audio, and more.