Bleach Rebirth of Souls Patch Ends Infinite Extended Combos

When Bleach Rebirth of Souls launched, it featured a number of issues like PC crashes, and the latest patch fixes an infinite extended combos issue that can arise. 1.04 keeps those from kicking in and happening due to a bug. There are also fixes for 19 character issues and the Battle and Free Match modes. The Bleach Rebirth of Souls infinite extended combos issue ended up being the biggest problem. This is because it wasn’t just some offline issue that could help people beat friends or get through the story a little easier. This problem specifically came up during online fights. How it worked is during wake-up, there would be unblockable frames. So the person who started a combo would get to keep up an onslaught and there’d be no way to halt it. That’s gone now.  Some of the other additions involve the general fights. If you’re in a Battle, you can tweak how the fights look. If you’re not in a story mode fight, you can change it so Spiritual Pressure names won’t show up. You can also make the Reverse Action animations not take away from a match time limit. In Free Match, a fight now lasts 300 seconds (five minutes). There are also new defaults. The region and connection speed options are unlimited when you first get in. You also won’t get Soul Crystals and Spirit Talismans unless you enable them.  Here are the full 1.04 Bleach Rebirth of Souls patch notes that end the infinite extended combos, adjust Free Match and Battle, and change or fix issues with 19 characters.  General Battle Adjustment/Changes: Reduced the amount of Fighting Spirit gained when a Konpaku is destroyed. Fixed an issue where the damage stun of Chain Reverse varied depending on the Awakening stage. In online matches, adjusted unintended unblockable frames during wake-up, correcting an issue where combos could be infinitely extended. Game Mode Adjustments/Changes: FREE MATCH Changed the match time to 300 seconds. Set the default for Matchmaking Region and Connection Speed in the matchmaking settings to Unlimited. Set the default for Soul Crystals and Spirit Talismans in the matchmaking settings to Disabled. BATTLE: Turned OFF the display of technique names triggered by Spiritual Pressure Move outside of NPC battles. Changed the specification so that the time limit does not stop during Reverse Actions. Character Adjustments/Changes: Ichigo Kurosaki (Bankai): Hakugeki: Fixed an issue where the forward movement distance became excessive when inputting Hakugeki after landing an attack. Flash Attack Follow-Up: Fixed an issue where follow-up would not occur correctly with certain inputs during Awakening or Getsuga Aura State. Reduced the Reishi amount upon Reawakening. Ichigo Kurosaki (Final Getsugatensho): Spiritual Pressure Move 1: Fixed an issue where it would not follow-up correctly under certain circumstances. Signature Move: Restricted the use of certain actions after a hit. Increased the amount of Spirit Energy given to the opponent upon a hit. Increased the amount of Fighting Spirit required to transition to Kikon Channel and Spirit Drive. Significantly increased the amount of Fighting Spirit given to the opponent upon a Kikon Move hit. Uryu Ishida: Breaker: Made it so combos can be connected when performing Follow-up Hohô after a Breaker. Spiritual Pressure Move 2: [Reawakening] Adjusted the attack hitbox to prevent multi-hit. Reishi Concentration State: Made it so specific combos can be connected during the effect. Follow-up Hohô: Made it so it follows-up correctly with specific inputs. Yoruichi Shihoin: Breaker: Adjusted the behavior against certain characters upon a hit. Renji Abarai: Awakening: Changed it so Reishi is not restored upon Awakening, but are carried over as a percentage. Weakening: Adjusted the behavior when transitioning to Weakening. Rukia Kuchiki: Signature Move: Made it cancellable into Follow-up Hohô.Increased the damage amount during Awakening. Signature Move (charged): Adjusted the frame advantage of the charged attack to prevent it from hitting again. Adjusted the damage of some actions against the guard gauge. Izuru Kira Signature Move: Made it so it follows up correctly with specific inputs. Signature Move (charged): Made it so that the opponent can guard upon recovery when used against specific characters. Ikkaku Madarame: Follow-up Hohô: Made it so it hits correctly against specific characters. Signature Move (During Spiritual Pressure Move 1 Effect): Increased the damage amount of the Parry step button follow-up during Spiritual Pressure Move 2 activation. Spiritual Pressure Move 1: Fixed an issue where it could be cancelled into other actions at unintended timings. Shigekuni Genryusai Yamamoto: Signature Move: Fixed an issue where the second hit of the attack could not be used when entering Hellfire State at the time of use. Special Flash Attack: Fixed an issue where it would not follow up

Apr 4, 2025 - 18:31
 0
Bleach Rebirth of Souls Patch Ends Infinite Extended Combos

Bleach Rebirth of Souls Patch Ends Infinite Extended Combos

When Bleach Rebirth of Souls launched, it featured a number of issues like PC crashes, and the latest patch fixes an infinite extended combos issue that can arise. 1.04 keeps those from kicking in and happening due to a bug. There are also fixes for 19 character issues and the Battle and Free Match modes.

The Bleach Rebirth of Souls infinite extended combos issue ended up being the biggest problem. This is because it wasn’t just some offline issue that could help people beat friends or get through the story a little easier. This problem specifically came up during online fights. How it worked is during wake-up, there would be unblockable frames. So the person who started a combo would get to keep up an onslaught and there’d be no way to halt it. That’s gone now. 

Some of the other additions involve the general fights. If you’re in a Battle, you can tweak how the fights look. If you’re not in a story mode fight, you can change it so Spiritual Pressure names won’t show up. You can also make the Reverse Action animations not take away from a match time limit. In Free Match, a fight now lasts 300 seconds (five minutes). There are also new defaults. The region and connection speed options are unlimited when you first get in. You also won’t get Soul Crystals and Spirit Talismans unless you enable them. 

Here are the full 1.04 Bleach Rebirth of Souls patch notes that end the infinite extended combos, adjust Free Match and Battle, and change or fix issues with 19 characters. 

General Battle Adjustment/Changes:

  • Reduced the amount of Fighting Spirit gained when a Konpaku is destroyed.
  • Fixed an issue where the damage stun of Chain Reverse varied depending on the Awakening stage.
  • In online matches, adjusted unintended unblockable frames during wake-up, correcting an issue where combos could be infinitely extended.

Game Mode Adjustments/Changes:

  • FREE MATCH
    • Changed the match time to 300 seconds.
    • Set the default for Matchmaking Region and Connection Speed in the matchmaking settings to Unlimited.
    • Set the default for Soul Crystals and Spirit Talismans in the matchmaking settings to Disabled.
  • BATTLE:
    • Turned OFF the display of technique names triggered by Spiritual Pressure Move outside of NPC battles.
    • Changed the specification so that the time limit does not stop during Reverse Actions.

Character Adjustments/Changes:

  • Ichigo Kurosaki (Bankai):
    • Hakugeki: Fixed an issue where the forward movement distance became excessive when inputting Hakugeki after landing an attack.
    • Flash Attack Follow-Up: Fixed an issue where follow-up would not occur correctly with certain inputs during Awakening or Getsuga Aura State.
    • Reduced the Reishi amount upon Reawakening.
  • Ichigo Kurosaki (Final Getsugatensho):
    • Spiritual Pressure Move 1: Fixed an issue where it would not follow-up correctly under certain circumstances.
    • Signature Move: Restricted the use of certain actions after a hit.
      • Increased the amount of Spirit Energy given to the opponent upon a hit.
    • Increased the amount of Fighting Spirit required to transition to Kikon Channel and Spirit Drive.
    • Significantly increased the amount of Fighting Spirit given to the opponent upon a Kikon Move hit.
  • Uryu Ishida:
    • Breaker: Made it so combos can be connected when performing Follow-up Hohô after a Breaker.
    • Spiritual Pressure Move 2: [Reawakening] Adjusted the attack hitbox to prevent multi-hit.
    • Reishi Concentration State: Made it so specific combos can be connected during the effect.
    • Follow-up Hohô: Made it so it follows-up correctly with specific inputs.
  • Yoruichi Shihoin:
    • Breaker: Adjusted the behavior against certain characters upon a hit.
  • Renji Abarai:
    • Awakening: Changed it so Reishi is not restored upon Awakening, but are carried over as a percentage.
    • Weakening: Adjusted the behavior when transitioning to Weakening.
  • Rukia Kuchiki:
    • Signature Move: Made it cancellable into Follow-up Hohô.
      Increased the damage amount during Awakening.
    • Signature Move (charged): Adjusted the frame advantage of the charged attack to prevent it from hitting again.
    • Adjusted the damage of some actions against the guard gauge.
  • Izuru Kira
    • Signature Move: Made it so it follows up correctly with specific inputs.
    • Signature Move (charged): Made it so that the opponent can guard upon recovery when used against specific characters.
  • Ikkaku Madarame:
    • Follow-up Hohô: Made it so it hits correctly against specific characters.
    • Signature Move (During Spiritual Pressure Move 1 Effect): Increased the damage amount of the Parry step button follow-up during Spiritual Pressure Move 2 activation.
    • Spiritual Pressure Move 1: Fixed an issue where it could be cancelled into other actions at unintended timings.
  • Shigekuni Genryusai Yamamoto:
    • Signature Move: Fixed an issue where the second hit of the attack could not be used when entering Hellfire State at the time of use.
    • Special Flash Attack: Fixed an issue where it would not follow up correctly when blocked.
      • Adjusted the frame advantage on hit and block.
    • Spiritual Pressure Move 2: Fixed an issue where the attack hitbox would disappear under certain circumstances.
  • Sosuke Aizen:
    • Flash Attack: Increased the damage when the Hôgyoku Fusion level increases.
    • Spiritual Pressure Move 1: [Re-Awakened] Fixed an issue where it would not hit certain characters correctly.
    • Signature Move: [Normal State /Hôgyoku Fusion - Second Phase /Awakened] Fixed an issue where it would not follow-up correctly with specific inputs.
    • Shortened the time to transition to Hôgyoku Fusion - Second Phase.
    • Reduced the amount of Fighting Spirit required to Awaken from Hôgyoku Fusion - Second Phase.
  • Byakuya Kuchiki:
    • Signature Move: Made it so it cannot follow-up from Quick Attack or Flash Attack.
      Fixed an issue where it could not follow-up to Hakugeki when following up to Flash Attack.
    • Flash Attack: Made it so it attacks by matching the position when there is a certain height difference with the opponent.
  • Sajin Komamura:
    • Awakening: Changed it so Reishi is not restored upon Awakening, but are carried over as a percentage.
    • Weakening: Adjusted the behavior when transitioning to Weakening.
  • Kaname Tosen:
    • Spiritual Pressure Move 2: Made it so it follows-up correctly when a counter is successful under certain circumstances.
    • Made it possible to immediately transition to another action after certain actions.
  • Mayuri Kurotsuchi:
    • Flash Attack Follow-Up: Fixed an issue where it could be cancelled at unintended timings.
    • Spiritual Pressure Move 2: Fixed an issue where the attack would not hit correctly against opponents with Reishi below a certain amount.
      o    Kikon Move 1 Normal State: Fixed an issue where it would not hit correctly under certain circumstances.
      o    Follow-up Hohô: Adjusted the combo scaling during combos.
  • Kaien Shiba:
    • Signature Move: Made it so it follows up correctly with specific inputs.
    • Special Flash Attack: Adjusted the charge time when in Current Aura State.
  • Shinji Hirako:
    • Signature Move: Fixed an issue where the follow-up attack after a successful counter would not connect against certain techniques of the opponent.
    • Breaker: Adjusted the standing position when a Breaker is parried.
    • Made it so combos can be connected correctly against specific characters.
  • Coyote Starrk:
    • Quick Attack: [Normal State] Fixed an issue where combos could be infinitely extended under certain circumstances.
    • Special Flash Attack: Made it so it follows up correctly with specific inputs.
    • Breaker: Adjusted the standing position when a Breaker is parried.
    • Follow-up Hohô: [Normal State] Fixed an issue where damage would decrease during Spiritual Pressure Move 2 activation.
    • Flash Attack: [Awakened] Fixed an issue where combos would not hit correctly under certain circumstances.
    • Special Condition: [Awakened] Fixed an issue where Blue Flame Wolf Stock would not be consumed correctly despite having Blue Flame Wolf Stock under certain circumstances.
  • Tier Halibel:
    • Special Condition: Fixed an issue where the Aura Gauge would not increase with certain actions.
    • Spiritual Pressure Move 2: Increased the invincibility time.
    • Quick Attack: [Awakened] Increased the block stun time in a signature upgrade state.
  • Nelliel Tu Odelschwanck:
    • Kikon Move 1 Normal State: Fixed an issue where it would not hit correctly during online matches.
    • Follow-up Hohô: Made it so it follows up correctly with specific inputs.
    • Spiritual Pressure Move 2: [Awakened] Fixed an issue where it would not follows up correctly.

Others

  • Adjusted the movements of some battle actions.
  • Improved usability and operational stability.

Bleach Rebirth of Souls is available for the PS5, Xbox Series X, and PC. 

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