18 Key Design Patterns Every Developer Should Know
18 Key Design Patterns Every Developer Should Know Patterns are reusable solutions to common design problems, resulting in a smoother, more efficient development process. They serve as blueprints for building better software structures. These are some of the most popular patterns: Abstract Factory: Family Creator - Makes groups of related items. Builder: Lego Master - Builds objects step by step, keeping creation and appearance Prototype: Clone Maker - Creates copies of fully prepared examples. Singleton: One and Only - A special class with just one instance. Adapter: Universal Plug - Connects things with different interfaces. Bridge: Function Connector - Links how an object works to what it does. Composite: Tree Builder - Forms tree-like structures of simple and complex parts. Decorator: Customizer - Adds features to objects without changing their core. Facade: One-Stop-Shop - Represents a whole system with a single, simplified interface. Flyweight: Space Saver - Shares small, reusable items efficiently. Proxy: Stand-In Actor - Represents another object, controlling access or actions. Chain of Responsibility: Request Relay - Passes a request through a chain of objects until handled. Command: Task Wrapper - Turns a request into an object, ready for action. Iterator: Collection Explorer - Accesses elements in a collection one by one. Mediator: Communication Hub - Simplifies interactions between different classes. Memento: Time Capsule - Captures and restores an object's state. Observer: News Broadcaster - Notifies classes about changes in other objects. Visitor: Skillful Guest - Adds new operations to a class without altering it. technology #innovation #future #techupdate" #technews #futuretech #innovation #AI #automation #techtrends #digitaltransformation #fullstackdeveloper reactdeveloper

18 Key Design Patterns Every Developer Should Know
Patterns are reusable solutions to common design problems, resulting in a smoother, more efficient development process. They serve as blueprints for building better software structures.
These are some of the most popular patterns:
Abstract Factory: Family Creator - Makes groups of related items.
Builder: Lego Master - Builds objects step by step, keeping creation and appearance
Prototype: Clone Maker - Creates copies of fully prepared examples.
Singleton: One and Only - A special class with just one instance.
Adapter: Universal Plug - Connects things with different interfaces.
Bridge: Function Connector - Links how an object works to what it does.
Composite: Tree Builder - Forms tree-like structures of simple and complex parts.
Decorator: Customizer - Adds features to objects without changing their core.
Facade: One-Stop-Shop - Represents a whole system with a single, simplified interface.
Flyweight: Space Saver - Shares small, reusable items efficiently.
Proxy: Stand-In Actor - Represents another object, controlling access or actions.
Chain of Responsibility: Request Relay - Passes a request through a chain of objects until handled.
Command: Task Wrapper - Turns a request into an object, ready for action.
Iterator: Collection Explorer - Accesses elements in a collection one by one.
Mediator: Communication Hub - Simplifies interactions between different classes.
Memento: Time Capsule - Captures and restores an object's state.
Observer: News Broadcaster - Notifies classes about changes in other objects.
Visitor: Skillful Guest - Adds new operations to a class without altering it.