Copy Linked List with random pointer
Problem tc :O(n) where n is no. of nodes in the original linked list Iterative approach: /* // Definition for a Node. class Node { int val; Node next; Node random; public Node(int val) { this.val = val; this.next = null; this.random = null; } } */ class Solution { public Node copyRandomList(Node head) { HashMap map = new HashMap(); Node node = new Node(0); Node temp = node; while(head!=null){ Node duplicateNode = get(map,head); temp.next = duplicateNode; Node duplicateRandomNode = get(map, head.random); duplicateNode.random = duplicateRandomNode; temp = temp.next; head = head.next; } return node.next; } public Node get(Map map, Node node){ if(node ==null) return null; if(map.containsKey(node)) return map.get(node); map.put(node, new Node(node.val)); return map.get(node); } } Recursive approach: /* // Definition for a Node. class Node { int val; Node next; Node random; public Node(int val) { this.val = val; this.next = null; this.random = null; } } */ class Solution { public Node copyRandomList(Node head) { Map map = new HashMap(); return copy(head,map); } public Node copy(Node node,Map map){ if(node == null) return null; if(map.containsKey(node)) return map.get(node); map.put(node, new Node(node.val)); Node duplicate = map.get(node); duplicate.next = copy(node.next,map); duplicate.random = copy(node.random,map); return duplicate; } }

tc :O(n) where n is no. of nodes in the original linked list
Iterative approach:
/*
// Definition for a Node.
class Node {
int val;
Node next;
Node random;
public Node(int val) {
this.val = val;
this.next = null;
this.random = null;
}
}
*/
class Solution {
public Node copyRandomList(Node head) {
HashMap<Node,Node> map = new HashMap<>();
Node node = new Node(0);
Node temp = node;
while(head!=null){
Node duplicateNode = get(map,head);
temp.next = duplicateNode;
Node duplicateRandomNode = get(map, head.random);
duplicateNode.random = duplicateRandomNode;
temp = temp.next;
head = head.next;
}
return node.next;
}
public Node get(Map<Node,Node> map, Node node){
if(node ==null) return null;
if(map.containsKey(node)) return map.get(node);
map.put(node, new Node(node.val));
return map.get(node);
}
}
Recursive approach:
/*
// Definition for a Node.
class Node {
int val;
Node next;
Node random;
public Node(int val) {
this.val = val;
this.next = null;
this.random = null;
}
}
*/
class Solution {
public Node copyRandomList(Node head) {
Map<Node,Node> map = new HashMap<>();
return copy(head,map);
}
public Node copy(Node node,Map<Node,Node> map){
if(node == null) return null;
if(map.containsKey(node)) return map.get(node);
map.put(node, new Node(node.val));
Node duplicate = map.get(node);
duplicate.next = copy(node.next,map);
duplicate.random = copy(node.random,map);
return duplicate;
}
}