Building a Multi-Room WebSocket Chat Server with User Presence in Node.js
Building a Multi-Room WebSocket Chat Server with User Presence in Node.js WebSockets are the go-to technology for real-time web applications. In this tutorial, we’ll take things to the next level by creating a multi-room chat server that supports user presence using Node.js and the native ws library. Overview This project will feature: Multiple chat rooms Real-time user join/leave notifications Broadcasting messages to specific rooms only Tracking and syncing online users per room Step 1: Set Up Your Project mkdir multiroom-chat cd multiroom-chat npm init -y npm install ws uuid Step 2: The WebSocket Server // server.js const WebSocket = require('ws'); const { v4: uuidv4 } = require('uuid'); const wss = new WebSocket.Server({ port: 3000 }); const rooms = {}; function broadcastToRoom(roomId, data, exceptSocket = null) { rooms[roomId].forEach((client) => { if (client.readyState === WebSocket.OPEN && client !== exceptSocket) { client.send(JSON.stringify(data)); } }); } wss.on('connection', (ws) => { let userId = uuidv4(); let roomId = null; let username = null; ws.on('message', (message) => { try { const msg = JSON.parse(message); if (msg.type === 'join') { roomId = msg.room; username = msg.username; if (!rooms[roomId]) rooms[roomId] = new Set(); rooms[roomId].add(ws); broadcastToRoom(roomId, { type: 'notification', message: `${username} joined the room.`, }, ws); const users = Array.from(rooms[roomId]) .map((client) => client.username) .filter(Boolean); ws.username = username; ws.send(JSON.stringify({ type: 'users', users })); } if (msg.type === 'chat') { broadcastToRoom(roomId, { type: 'chat', message: msg.message, username, }); } } catch (err) { console.error('Invalid message received:', message); } }); ws.on('close', () => { if (roomId && rooms[roomId]) { rooms[roomId].delete(ws); broadcastToRoom(roomId, { type: 'notification', message: `${username} left the room.`, }); } }); }); console.log('WebSocket chat server running on ws://localhost:3000'); Step 3: Sample Client HTML Join Room Send let socket; function joinRoom() { const name = document.getElementById('username').value; const room = document.getElementById('room').value; socket = new WebSocket('ws://localhost:3000'); socket.addEventListener('open', () => { socket.send(JSON.stringify({ type: 'join', username: name, room })); }); socket.addEventListener('message', (event) => { const data = JSON.parse(event.data); const chat = document.getElementById('chat'); if (data.type === 'chat') { chat.innerHTML += `${data.username}: ${data.message}`; } else if (data.type === 'notification') { chat.innerHTML += `${data.message}`; } else if (data.type === 'users') { chat.innerHTML += `Users in room: ${data.users.join(', ')}`; } }); } function sendMessage() { const message = document.getElementById('msg').value; socket.send(JSON.stringify({ type: 'chat', message })); } Conclusion By building this multi-room chat with user presence from scratch, you've touched on several key aspects of WebSocket server architecture: stateful connections, group-based broadcasting, and dynamic user tracking. This setup can be expanded into more complex systems like collaborative workspaces, gaming lobbies, and live Q&A rooms. If this guide helped you, consider supporting me: buymeacoffee.com/hexshift
Building a Multi-Room WebSocket Chat Server with User Presence in Node.js
WebSockets are the go-to technology for real-time web applications. In this tutorial, we’ll take things to the next level by creating a multi-room chat server that supports user presence using Node.js
and the native ws
library.
Overview
This project will feature:
- Multiple chat rooms
- Real-time user join/leave notifications
- Broadcasting messages to specific rooms only
- Tracking and syncing online users per room
Step 1: Set Up Your Project
mkdir multiroom-chat
cd multiroom-chat
npm init -y
npm install ws uuid
Step 2: The WebSocket Server
// server.js
const WebSocket = require('ws');
const { v4: uuidv4 } = require('uuid');
const wss = new WebSocket.Server({ port: 3000 });
const rooms = {};
function broadcastToRoom(roomId, data, exceptSocket = null) {
rooms[roomId].forEach((client) => {
if (client.readyState === WebSocket.OPEN && client !== exceptSocket) {
client.send(JSON.stringify(data));
}
});
}
wss.on('connection', (ws) => {
let userId = uuidv4();
let roomId = null;
let username = null;
ws.on('message', (message) => {
try {
const msg = JSON.parse(message);
if (msg.type === 'join') {
roomId = msg.room;
username = msg.username;
if (!rooms[roomId]) rooms[roomId] = new Set();
rooms[roomId].add(ws);
broadcastToRoom(roomId, {
type: 'notification',
message: `${username} joined the room.`,
}, ws);
const users = Array.from(rooms[roomId])
.map((client) => client.username)
.filter(Boolean);
ws.username = username;
ws.send(JSON.stringify({ type: 'users', users }));
}
if (msg.type === 'chat') {
broadcastToRoom(roomId, {
type: 'chat',
message: msg.message,
username,
});
}
} catch (err) {
console.error('Invalid message received:', message);
}
});
ws.on('close', () => {
if (roomId && rooms[roomId]) {
rooms[roomId].delete(ws);
broadcastToRoom(roomId, {
type: 'notification',
message: `${username} left the room.`,
});
}
});
});
console.log('WebSocket chat server running on ws://localhost:3000');
Step 3: Sample Client HTML
Conclusion
By building this multi-room chat with user presence from scratch, you've touched on several key aspects of WebSocket server architecture: stateful connections, group-based broadcasting, and dynamic user tracking. This setup can be expanded into more complex systems like collaborative workspaces, gaming lobbies, and live Q&A rooms.
If this guide helped you, consider supporting me: buymeacoffee.com/hexshift