Atomfall Dev Discusses Game Pass Launch And Risk Of Cannibalizing Sales
The developer behind the recent day-one Game Pass release Atomfall has now discussed bringing the game to the subscription service and why it made sense for the company despite a risk of cannibalizing full-game sales.Speaking to GI.biz, Rebellion CEO Jason Kingsley said Microsoft was a "fantastic partner to work with," noting that the company "really leaned in" with regards to helping the studio.Part of that help included a guaranteed payment as part of a deal between Rebellion and Microsoft to have Atomfall launch into Game Pass. "It does mitigate risk, because without going into details, they guarantee you a certain level of income, regardless of what it will sell for," Kingsley said.Continue Reading at GameSpot

The developer behind the recent day-one Game Pass release Atomfall has now discussed bringing the game to the subscription service and why it made sense for the company despite a risk of cannibalizing full-game sales.
Speaking to GI.biz, Rebellion CEO Jason Kingsley said Microsoft was a "fantastic partner to work with," noting that the company "really leaned in" with regards to helping the studio.
Part of that help included a guaranteed payment as part of a deal between Rebellion and Microsoft to have Atomfall launch into Game Pass. "It does mitigate risk, because without going into details, they guarantee you a certain level of income, regardless of what it will sell for," Kingsley said.Continue Reading at GameSpot