My First Software Launch As a 14-Year-Old

No, I'm not new to software development in general, but game development has been sort of my "domain" knowledge since I started out at about 9 years old. My interest began to decline when I began working on my largest game, a farming RPG named 'Harvest Fall'. Harvest Fall was a miserable hassle. In no particular order, I kept switching tools and languages and frameworks, from Babylon.js, to Three.js, to MonoGame (the framework Stardew Valley notably uses), to Java, to JavaScript, to C#, to C++, to Unity, to Unreal, and even made a couple attempts to create my engine or go without an engine, which failed horribly because of a lack of the required technical skills. Also, a few problems with the system I was using and my addiction to "tutorial hell". After doing a little of my own research- what a shock- I found out game development was a very difficult and expensive field, especially when you're an indie developer like me. With this in mind, I switched over to web development. I had already had experience with it from using JavaScript and a few frameworks such as the aforementioned Babylon.js and Three.js. I chose React and have been learning it since, knowing that the few projects I've made would've impressed me back when I found the library intimidating, and am considering learning FlutterFlow. In late February, on a "natural high", I proclaimed, "I want to start a software company." Of course, I had always wanted to start a software company since I could conceptualize what that would look like since I was 6 or 7. Still, I "rediscovered" my passion after a few months of exploring other interests that I plan on using as stepping stones, such as my webcomic, on this site called Global Comix. Last week, I checked out my backlog of projects- most of them from around a year ago- and thought, "Hey, someone else could find this useful". So, I decided to compile what I believed were the best into one project- The Serial Coder Starter Kit, a puzzle box of raw coding challenges for hardcore beginners and intermediates. I plan on unconventionally releasing it on Gumroad/Product Hunt/Itch.io for a buck or less, and it'll be my FIRST EVER OFFICIAL SOFTWARE LAUNCH. Whether it sells or not, it'll be a great milestone for a 14-year-old looking to build a tech empire of his own so he can be one of the "juggernauts"- Microsoft, Meta (Facebook), Alphabet (Google), Apple, Tesla (perhaps not for long), Netflix, Amazon, and whatever other members you feel should belong here. It'll also be my business's first software product. I can see it. 'Maven Builds' First Software Product- The Serial Coder Starter Kit'. Welp, thanks for reading! Please support me by following me and staying alert for my next devlog. Peace!

Mar 11, 2025 - 17:20
 0
My First Software Launch As a 14-Year-Old

No, I'm not new to software development in general, but game development has been sort of my "domain" knowledge since I started out at about 9 years old. My interest began to decline when I began working on my largest game, a farming RPG named 'Harvest Fall'.

Image description

Harvest Fall was a miserable hassle. In no particular order, I kept switching tools and languages and frameworks, from Babylon.js, to Three.js, to MonoGame (the framework Stardew Valley notably uses), to Java, to JavaScript, to C#, to C++, to Unity, to Unreal, and even made a couple attempts to create my engine or go without an engine, which failed horribly because of a lack of the required technical skills. Also, a few problems with the system I was using and my addiction to "tutorial hell".

After doing a little of my own research- what a shock- I found out game development was a very difficult and expensive field, especially when you're an indie developer like me. With this in mind, I switched over to web development. I had already had experience with it from using JavaScript and a few frameworks such as the aforementioned Babylon.js and Three.js. I chose React and have been learning it since, knowing that the few projects I've made would've impressed me back when I found the library intimidating, and am considering learning FlutterFlow.

Image description

In late February, on a "natural high", I proclaimed, "I want to start a software company." Of course, I had always wanted to start a software company since I could conceptualize what that would look like since I was 6 or 7. Still, I "rediscovered" my passion after a few months of exploring other interests that I plan on using as stepping stones, such as my webcomic, on this site called Global Comix.

Image description

Last week, I checked out my backlog of projects- most of them from around a year ago- and thought, "Hey, someone else could find this useful". So, I decided to compile what I believed were the best into one project- The Serial Coder Starter Kit, a puzzle box of raw coding challenges for hardcore beginners and intermediates.

Image description

I plan on unconventionally releasing it on Gumroad/Product Hunt/Itch.io for a buck or less, and it'll be my FIRST EVER OFFICIAL SOFTWARE LAUNCH. Whether it sells or not, it'll be a great milestone for a 14-year-old looking to build a tech empire of his own so he can be one of the "juggernauts"- Microsoft, Meta (Facebook), Alphabet (Google), Apple, Tesla (perhaps not for long), Netflix, Amazon, and whatever other members you feel should belong here.

It'll also be my business's first software product. I can see it. 'Maven Builds' First Software Product- The Serial Coder Starter Kit'.

Image description

Welp, thanks for reading! Please support me by following me and staying alert for my next devlog. Peace!