My First Software Launch As a 14-Year-Old
No, I'm not new to software development in general, but game development has been sort of my "domain" knowledge since I started out at about 9 years old. My interest began to decline when I began working on my largest game, a farming RPG named 'Harvest Fall'. Harvest Fall was a miserable hassle. In no particular order, I kept switching tools and languages and frameworks, from Babylon.js, to Three.js, to MonoGame (the framework Stardew Valley notably uses), to Java, to JavaScript, to C#, to C++, to Unity, to Unreal, and even made a couple attempts to create my engine or go without an engine, which failed horribly because of a lack of the required technical skills. Also, a few problems with the system I was using and my addiction to "tutorial hell". After doing a little of my own research- what a shock- I found out game development was a very difficult and expensive field, especially when you're an indie developer like me. With this in mind, I switched over to web development. I had already had experience with it from using JavaScript and a few frameworks such as the aforementioned Babylon.js and Three.js. I chose React and have been learning it since, knowing that the few projects I've made would've impressed me back when I found the library intimidating, and am considering learning FlutterFlow. In late February, on a "natural high", I proclaimed, "I want to start a software company." Of course, I had always wanted to start a software company since I could conceptualize what that would look like since I was 6 or 7. Still, I "rediscovered" my passion after a few months of exploring other interests that I plan on using as stepping stones, such as my webcomic, on this site called Global Comix. Last week, I checked out my backlog of projects- most of them from around a year ago- and thought, "Hey, someone else could find this useful". So, I decided to compile what I believed were the best into one project- The Serial Coder Starter Kit, a puzzle box of raw coding challenges for hardcore beginners and intermediates. I plan on unconventionally releasing it on Gumroad/Product Hunt/Itch.io for a buck or less, and it'll be my FIRST EVER OFFICIAL SOFTWARE LAUNCH. Whether it sells or not, it'll be a great milestone for a 14-year-old looking to build a tech empire of his own so he can be one of the "juggernauts"- Microsoft, Meta (Facebook), Alphabet (Google), Apple, Tesla (perhaps not for long), Netflix, Amazon, and whatever other members you feel should belong here. It'll also be my business's first software product. I can see it. 'Maven Builds' First Software Product- The Serial Coder Starter Kit'. Welp, thanks for reading! Please support me by following me and staying alert for my next devlog. Peace!

No, I'm not new to software development in general, but game development has been sort of my "domain" knowledge since I started out at about 9 years old. My interest began to decline when I began working on my largest game, a farming RPG named 'Harvest Fall'.
Harvest Fall was a miserable hassle. In no particular order, I kept switching tools and languages and frameworks, from Babylon.js, to Three.js, to MonoGame (the framework Stardew Valley notably uses), to Java, to JavaScript, to C#, to C++, to Unity, to Unreal, and even made a couple attempts to create my engine or go without an engine, which failed horribly because of a lack of the required technical skills. Also, a few problems with the system I was using and my addiction to "tutorial hell".
After doing a little of my own research- what a shock- I found out game development was a very difficult and expensive field, especially when you're an indie developer like me. With this in mind, I switched over to web development. I had already had experience with it from using JavaScript and a few frameworks such as the aforementioned Babylon.js and Three.js. I chose React and have been learning it since, knowing that the few projects I've made would've impressed me back when I found the library intimidating, and am considering learning FlutterFlow.
In late February, on a "natural high", I proclaimed, "I want to start a software company." Of course, I had always wanted to start a software company since I could conceptualize what that would look like since I was 6 or 7. Still, I "rediscovered" my passion after a few months of exploring other interests that I plan on using as stepping stones, such as my webcomic, on this site called Global Comix.
Last week, I checked out my backlog of projects- most of them from around a year ago- and thought, "Hey, someone else could find this useful". So, I decided to compile what I believed were the best into one project- The Serial Coder Starter Kit, a puzzle box of raw coding challenges for hardcore beginners and intermediates.
I plan on unconventionally releasing it on Gumroad/Product Hunt/Itch.io for a buck or less, and it'll be my FIRST EVER OFFICIAL SOFTWARE LAUNCH. Whether it sells or not, it'll be a great milestone for a 14-year-old looking to build a tech empire of his own so he can be one of the "juggernauts"- Microsoft, Meta (Facebook), Alphabet (Google), Apple, Tesla (perhaps not for long), Netflix, Amazon, and whatever other members you feel should belong here.
It'll also be my business's first software product. I can see it. 'Maven Builds' First Software Product- The Serial Coder Starter Kit'.
Welp, thanks for reading! Please support me by following me and staying alert for my next devlog. Peace!