The pressure of success: Citizen Sleeper 2 and the mission to expand RPGs
Success and fame are things I imagine any game developer might want. We live in a world where more games are released each year than ever before, all of them rushing by in a frothing torrent of competition, fighting for air and a branch that will hoist them above and get them noticed. Few grasp it, but Citizen Sleeper most certainly did. Read more
Success and fame are things I imagine any game developer might want. We live in a world where more games are released each year than ever before, all of them rushing by in a frothing torrent of competition, fighting for air and a branch that will hoist them above and get them noticed. Few grasp it, but Citizen Sleeper most certainly did.